Advanced SearchSearch Tips
Mediation Effects of Self regulation and Hopelessness between Self efficacy and Internet game addiction in Middle School Students
facebook(new window)  Pirnt(new window) E-mail(new window) Excel Download
 Title & Authors
Mediation Effects of Self regulation and Hopelessness between Self efficacy and Internet game addiction in Middle School Students
Kim, Bo Young;
  PDF(new window)
Purpose: This study was conducted in order to examine the multiple mediated effects of self-regulation and hopelessness between self efficacy and internet game addiction in middle school students. Methods: The participants were 458 middle school students in G City, South Korea. Multiple mediation was analyzed using Indirect SPSS macro and the bootstrapping method. Results: Significant negative correlations were observed for internet game addiction, self-efficacy, and self-regulation. Self-efficacy and self-regulation were positively correlated. Self-efficacy showed a direct effect on Internet game addiction. The results of the indirect effects of all mediators showed the mediated effect of self-regulation (estimated effect=-.11, 95% CI[-.20, -.03]) and hopelessness(estimated effect=-.06, 95% CI[-.12, -.01]). Conclusion: Based on these study results, we suggest that self-efficacy should be examined to prevent development of Internet game addiction in middle school students. It is necessary to provide Internet game addiction preventive programs focusing on changing the self-regulation and relieving the feelings of hopelessness.
 Cited by
Abela, J. R., Sakellaropoulo, M., & Taxel, E. (2007). Integrating two subtypes of depression: psychodynamic theory and its relation to hopelessness depression in early adolescents. Journal of Adolescence, 27(3), 363-385. http://dx. 5374.139464

American Psychiatric Association (2013). Internet gaming disorder. Retrieved March 1, 2015, from

Bandura, A. (1997). Self-efficacy: the exercise of control. New York: W.H. Freeman.

Do, K. H. & Lee, J. M. (2011). Structural relationships among adolescents' internet addiction self esteem, self control, and aggression. Korean Home Management Association, 6, 59-69.

Hong, H. Y. (1995). Relationship of perfectionism, self-efficacy and depression. Unpublished master's thesis, Ewha Womans University, Seoul.

Hur, W. M. (2013). How researchers estimate indirect effect using bootstrapping: the case of simple, multiple, and double mediation. Korean Business review, 6(3), 43-59.

Jang, J. H., Lee, E. K., Jang, M. K., Kim, E. Y., Lee, M. H., Lee, J. Y., & Park, K. S. (2004). Development of prevention for internet games addiction. Seoul: Korea Game Development & Promotion Institute.

Jang, J. N. & Choi, Y. H. (2012). Pathways from family strengths and resilience to internet addiction in male high school students: mediating effect of stress. Journal of Korean Public Health Nursing, 26(3),375-388. crossref(new window)

Jeong, K. A. (2001). Psycho-social characteristics of the computer game-addicted adolescents : a study for identifying those who call for psychological intervention. Unpublished master's thesis, Chonnam University, Gwangju.

Joo, A. R. & Park, I. H. (2010). Effects of an empowerment education program in the prevention of internet games addiction in middle school students. Journal of Korean Academy of Nursing, 40(2), 255-263. crossref(new window)

Jung, E. S. & Shim, M. S. (2012). Family function and internet addiction in lower grade elementary school students. Journal of Korean Public Health Nursing, 26(2), 328-340. crossref(new window)

Kim, D. I., Lee, Y. H., Kang, M. C., & Chung, Y. J. (2013). A multi-level meta analysis on the relations between mental health problems and internet addiction. Korean Journal of Counseling, 214(1), 285-303.

Kim, G. J. & Suh, S. H. (2006). The research on a path-model on adolescent's psychological .environmental variables affecting the internet addiction. Studies on Korean Youth, 17(1), 149-179.

Kim, H. N., Kim, M. O., Kim, S. H., & Cheon, S. M. (2013). The relationship between communication style with parents and internet-game addiction tendency of 5th and 6th graders in public elementary school: the meditation of self-control. Journal of Emotional & Behavioral Disorders, 29(4), 175-194.

Korea Creative Content Agency (2010). White paper on korean games. Jeollanam-do: Korea Creative Content Agency.

Korean Federation of Science and Technology Societies (2012). A study on the issue and policy of internet (game) addiction. Seoul: The Korean Federation of Science and Technology Societies.

Kuss, D. J. (2013). Internet gaming addiction: current perspectives. Psychology Research and Behavior Management, 6, 125-137.

Lee, J. Y. (2005). The differences in psychological characteristics among subgroups of internet addiction. Korean Journal of Youth Studies, 12(1), 43-61.

Lee, E. H. & Bang, S. A. (2012). The effectiveness of music therapy program on self efficacy of juveniles with internet game addiction. Journal of the Korea Academia Industrial Cooperation Society, 13(6), 2250-2527.

Lee, H. C., & Ahn, C. Y. (2002). Development of the internet game addiction diagnostic scale. The Korean Journal of Health Psychology, 7(2), 211-239.

Lim, K. H., Choi, Y. S., Lee, H. Y., & Hahn, J. H. (2010). The effects of self-efficacy on online game flow-focus on moderating influence of self-control. The Korean Society for computer Game, 21(3), 131-141.

Lin, M., Ko, H., & Wu, J. (2008). The role of positive/negative outcome expectancy and refusal self-efficacy of internet use on internet addiction among college students in Taiwan. Cyber Psychology & Behavior, 11, 451-457. 0121. crossref(new window)

National Information Society Agency (2005). A study on the outcome measurement of internet addiction counseling. Daegu: National Information Society Agency.

National Information Society Agency (2007). Family counseling program on internet -addiction. Daegu: National Information Society Agency.

National Information Society Agency (2015). A study on the trend of internet addiction. Daegu: National Information Society Agency.

Moon, I. O., Park, S. K., & Kim, E. G. (2015). Influence on health promotion behavior among nursing students according to health information seeking behavior. Journal of Korean Public Health Nursing, 29(2), 231-243. crossref(new window)

Mun, S. Y. & Lee, B. S. (2015). Effect of an integrated internet addiction prevention program on elementary students' self regulation and internet addiction. Journal of Korean Academy of Nursing, 45(2), 251-261. crossref(new window)

Park, H. S., Kwon, Y. H., & Park, K. M. (2007). Factors on internet game addiction among adolescents. Journal of Korean Academy of Nursing, 37(5), 754-761.

Park, S. Y. & & Lee, J. (2007). A research into the relations between internet addiction and hopelessness of adolescents. The Journal of The Korea Institute of Electronic Communication Sciences, 5, 203-207.

Preacher, K. J. & Hayes, A. F. (2008). Asymptotic and resampling strategies for assessing and comparing indirect effects in multiple mediator models. Behavior Research Methods, 40, 879-891. crossref(new window)

Kraut, R. E. & Seay, A. F. (2007). Project massive: self-regulation and problematic use of online gaming. Paper presented at the Human-Computer Interaction Institute, 2007, San Jose, CA, USA. retrived from

Song, Y, Y. & Oh, K. J. (1999). Effects of self-efficacy and self-control on the addictive use of internet. Korean Psychological Association Annual Conference, 127-132.

Suh, B. D. & Choi, Y. H. (2008). Impulsivity and self-efficacy according to internet addiction. Journal of Korean Academy of Community Health Nursing, 19(2), 310- 316.