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A study on the User Experience and Aggressive Action in Violent Video Game
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 Title & Authors
A study on the User Experience and Aggressive Action in Violent Video Game
Yun, Ju-Sung; Noh, Ghee-Young;
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 Abstract
As violent video game is used based on active interaction and involvement of users, it is widely thought that it may have more effect on individual violence and aggressive action than existing violent videos. This study aimed to examine the effect of user experiences in the violent video game such as hostility, anger, arousal, enjoyment and identification on users' aggressive action. For this purpose, the first person FPS shooting game that consists of violent contents was employed to carry out playtest for 80 subjects with 40 male and 40 female university students. As a result, it was found that the user's arousal level, state anger, enjoyment and identification experience by the use of violent video game had an effect on aggressive action. Among factors that have aggressive action in the used of violent video game, besides emotion and arousal, the level of identification with a game character was found to be important effect factor. Hostility factor that was assumed to have effect on aggressive action was not significant, but enjoyment of game was proved to have effect on aggressive action of users.
 Keywords
Violent Video Game;FPS;Anger;Arousal;Identification;Playtest;Aggressive Action;
 Language
Korean
 Cited by
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