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Game Use and School Life of Korean Adolescents: Gender Difference and Moderating Effects of Social Relationship
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 Title & Authors
Game Use and School Life of Korean Adolescents: Gender Difference and Moderating Effects of Social Relationship
Kim, Kyungmi; Youm, Yoosik;
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This study examines links between Korean adolescents` uses of games and their school lives. A gender-based analysis was conducted and moderating effects of social relationship variables were tested. The major findings are as follows. First, some gender differences were found in impacts of game use. For example, although a game addiction variable appeared to influence both male and female adolescents negatively on the school-related conscientiousness, only male students displayed a negative impact of game time. It represents a gender difference in the preferred game genres and ways of using them. Second, the analysis showed that variables of social relationship could moderate the negative effects of game use. While the relationship with father appeared to moderate the negative effects of game time in male adolescents, the relationship with mother turned out to relieve the negative impacts of game addiction in female ones. In the case of male adolescents, however, the relationship with the parents did not show any moderating effect on game addiction. This study supports the claim that it is necessary to take a gendered approach in studying gaming.
Game Use;School Life;Social Relationship;Gender Difference;Moderating Effect;
 Cited by
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