Advanced SearchSearch Tips
A study on the Application of Augmented Reality Technology Exhibition Environment
facebook(new window)  Pirnt(new window) E-mail(new window) Excel Download
 Title & Authors
A study on the Application of Augmented Reality Technology Exhibition Environment
Lee, Jae-Young; Kwon, Jun-Sik;
  PDF(new window)
In this study, we propose an annotation system exhibits a secondary role using augmented reality in the exhibition environment. Common methods that utilize the description of the picture or photo booklet or audio device to the exhibition and in the form of viewing the exhibits while people describe method is used. We are using augmented reality technology, in addition to these conventional methods to provide a variety of information about the exhibits utilizing text, photos, video and audio of the multimedia medium. Where visitors can use a smart phone in hand deulgoseo, the exhibition becomes a secondary role by applying the Augmented Reality technology in tablet-based devices.
Augmented Reality;exhibitions;annotation;interaction;information;
 Cited by
R. Azuma, "A survey of Augmented Reality," Teleoperators and Virtual Environments, pp.355-385, 1997.

P.Milgram, F.Kishino, "A Taxonomy of Mixed Reality Visual Displays", IEICE Transactions on Information Systems, E77-D, No.12, December 1994.

R&DBIZ, "e-Learning Market Trends", pp. 1-13, 2007

D. Tavangarian, M. Leypold, K. Nolting, M. Roser, D. Voigt, "Is e-learning the Solution of Individual Learning?", Electronic Journal of e-Learning, Vol.2, No.2, December 2004.

B. S. Song and S. G. Kwon, "oncept of e-Learning Educational Innovation and Trends", IITA Week Technology Trends Vol. 1305, 2007.

Keol Lim, "Research on Developing Instructional Design Models for Enhancing Smart Learning", The Journal of Korean association of computer education, Vol. 14, No.2, Mar. 2011.

D. Wagner, G. Reitmayr, A. Mulloni, T. Drummond and D. Schmalstieg, "Pose Tracking from Natural Features on Mobile Phones", 2008 IEEE International Symposium on Mixed and Augmented Reality(ISMAR), 2008.

H. Bay, T. Tuytelaars, and L. V. Gool, "Speeded-Up Robust Features(SURF)," Similarity Matching in Computer Vision and Multimedia, vol. 110, pp. 346-359, Jun. 2008.

Jae-Young Lee and Jun-Sik Kwon, "Touch-based Gaming System using Augmented Reality Technology", Journal of Digital Contents Society, vol. 15, No 1, pp.69-76, 2014 crossref(new window)

Ju-Yong Lee and Jun-Sik Kwon, "Error Correction Scheme in Location-based AR System Using Smartphone", Journal of Digital Contents Society, vol. 15, No 2, pp.179-187, 2015

Qualcomm Vuforia SDK

Tae-Eun Kim and Byoung-Chul Kim, "A Study of Multimedia Exhibition based on Augmented", The Korea Institute of Electronic Communication Sciences, vol. 7, No. 3, pp.521-527, 2012