JOURNAL BROWSE
Search
Advanced SearchSearch Tips
Streaming Stick Usability Comparison Test
facebook(new window)  Pirnt(new window) E-mail(new window) Excel Download
 Title & Authors
Streaming Stick Usability Comparison Test
Lee, Hyejin; Chung, Donghun;
  PDF(new window)
 Abstract
This study evaluates user experience of streaming stick service through usability testing. Streaming stick services such as Roku, Chromecast, and Everoncast were tested in ten levels belonging to five usability variables that are composed of efficiency of use, accuracy, meaningfulness, flexibility, and consistency. Each variable has two levels respectively that are responsiveness, minimal action, error prevention, error detection, error recovery, understandability, learnability, substitutivity, predictability, and familiarity in order. Twenty five participants volunteerly joined this research, and the results showed that Roku is superior to another two OTTs in most levels and variables. It implies that participants prefer to remote control, many channels, and personalized service during experiencing the service.
 Keywords
Chromecast;Everyoncast;OTT;Roku;UX;
 Language
Korean
 Cited by
 References
1.
Rivera, D., Kushik, N., Fuenzalida, C., Cavalli, A., and Yevtushenko, N., "QoE Evaluation Based on QoS and QoBiz Parameters Applied to an OTT Service," 2015 IEEE International Conference on IEEE.

2.
문지영.박천일, "국내 OTT 사업자들의 시장 초기 가입자 확보에 미치는 영향요인 및 사업전략분석 연구," 방송과 커뮤니케이션, 제16권, 제2호, 2015, pp. 5-36.

3.
이상호, "스틱형 스마트 미디어 OTT 단말의 디자인, 품질과 감성적 수용에 관한 연구," 한국과학예술포럼, 제18권, 2014, pp. 483-494.

4.
최원혁.장수민.정문영.양경아.김원영.최지훈, "스마트 TV 를 위한 모바일 셋탑박스 기반 온라인 SW 서비스의 설계," 한국정보과학회 학술발표논문집, 2013, pp. 377-379.

5.
조수미, "뉴미디어로서의 OTT서비스," 한국통신학회, 하계학술대회, 2011.06. pp. 881-882.

6.
조영신, "스마트 TV를 둘러싼 경쟁 지형과 정책방안," 한국방송학보, 제25권, 제5호, 2011, pp. 233-266.

7.
서기만, "OTT 서비스의 이해와 전망," 방송공학회지, 제16권, 제1호, 2011.3, pp. 91-101.

8.
Shackel, B., Usability-context, framework, design and evaluation. In: Shackel, B., Richardson, S. (Eds.), Human Factors for Informatics Usability. Cambridge University Press, Cambridge, 1991. pp. 21-38.

9.
Nielsen, J., Usability engineering. Elsevier. 1994.

10.
김진우, "Human Computer Interaction 개론," 안그라픽스, 2012.