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Development and Evaluation of a Game-Based Lesson Plan Applied to the `Food Culture` Unit of the High School Home Economics Class
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  • Journal title : Family and Environment Research
  • Volume 54, Issue 3,  2016, pp.333-349
  • Publisher : The Korean Home Economics Association
  • DOI : 10.6115/fer.2016.026
 Title & Authors
Development and Evaluation of a Game-Based Lesson Plan Applied to the `Food Culture` Unit of the High School Home Economics Class
Choi, Seong-Youn; Chae, Jung-Hyun;
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 Abstract
This study develops and evaluates a game-based lesson plan applied to the `Food Culture` unit of a high school Home Economics class. We developed, implemented, and evaluated lesson plans for seven periods that contained `the Korean food table setting card,` `the world`s food culture card,` and the procedure for cards games according to the Analysis, Design, Development, Implementation, and Evaluation (ADDIE) model. `The Korean food table setting card` consisted of `the Korean food table setting order card` to easily understand 10 types of Korean traditional daily meals based on pictures and `the Korean food table setting food card` to easily understand Korean traditional food based on 104 kinds of food picture and quick response (QR) code. `The world`s food culture card` consisted of `the world`s food culture quiz card` to help learners easily understand influential food culture formation factors, features of food culture, typical foods from 16 countries, and `the world`s traditional food card` to help learners easily understand typical foods from 16 countries through 63 kinds of pictures. Respective `game guides` were also developed. High school students who studied the game-based Home Economics classes and who participated in the `Food Culture` unit, could easily and enjoyably learn the food culture of Korea (and other countries), actively participate in learning activities, and understood the content of food culture. In addition, they evaluated that the game-based instruction was easy to remember with minimal memorizing.
 Keywords
food culture;game-based learning;lesson plans;Home Economics;
 Language
Korean
 Cited by
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