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A Hybrid Generation Method of Visual Effects for Mobile Entertainment Applications
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  • Journal title : Journal of Digital Convergence
  • Volume 13, Issue 12,  2015, pp.367-380
  • Publisher : The Society of Digital Policy and Management
  • DOI : 10.14400/JDC.2015.13.12.367
 Title & Authors
A Hybrid Generation Method of Visual Effects for Mobile Entertainment Applications
Kim, Byung-Cheol;
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This paper proposes a hybrid rendering method which combines pre-computed global illumination results and interactive local illumination techniques and thus could interactively produce photo-realistic visual effects for mobile entertainment applications. The proposed method uses the programmable shading capability of OpenGL, a de facto standard for computer graphics library so that it can be deployed in a real-world development environment. Also, it increases the rendering time by a negligible amount compared to normal rendering time since the pre-computed results are used as operands of plain arithmetic operations. Therefore it is expected to be applicable in practice for mobiles games which require real-time responsiveness to users.
Mobile Applications;Visual Effects;Hybrid Rendering;Global Illumination;Shader;
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