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Virtual Reality-based Training Program Using Computer-human Interface for Recovery of Upper Extremity Use in Stroke Patients
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  • Journal title : Journal of Digital Convergence
  • Volume 14, Issue 1,  2016, pp.285-290
  • Publisher : The Society of Digital Policy and Management
  • DOI : 10.14400/JDC.2016.14.1.285
 Title & Authors
Virtual Reality-based Training Program Using Computer-human Interface for Recovery of Upper Extremity Use in Stroke Patients
Lee, Kyoung-Hee; Hwang, Ki-Chul;
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 Abstract
To identify virtual reality (VR) interventions used for upper extremity rehabilitation in stroke patients. The Medline database was searched up to February 11, 2015. Randomized controlled and clinical trials that included a VR intervention for upper extremity rehabilitation in stroke patients were included. The Physiotherapy Evidence Database (PEDro) scale was used to assess the quality of the included studies. In total, 8 studies were included. PEDro scores varied from 5 to 8/10. All studies showed significant improvement in outcomes in favor of the VR group. This review suggests that VR applications used for upper extremity rehabilitation in stroke patients predominantly mediate learning through providing task-oriented and graduated learning with variable and unpredictable practice.
 Keywords
virtual reality;exercise;stroke;upper extremity;recovery;
 Language
English
 Cited by
1.
Color and Brightness Calibration Convergence Technology for 5D Virtual Reality Attractions, Journal of the Korea Convergence Society, 2016, 7, 1, 25  crossref(new windwow)
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