JOURNAL BROWSE
Search
Advanced SearchSearch Tips
Development of Game management system suitable for mobile games
facebook(new window)  Pirnt(new window) E-mail(new window) Excel Download
  • Journal title : Journal of Digital Convergence
  • Volume 14, Issue 1,  2016, pp.371-377
  • Publisher : The Society of Digital Policy and Management
  • DOI : 10.14400/JDC.2016.14.1.371
 Title & Authors
Development of Game management system suitable for mobile games
Lee, Dong-Seong; Ryu, Seuc-Ho; Kyung, Byung-Pyo; Lee, Dong-Lyeor; Lee, Dong-Yeop; Lee, Wan-Bok;
  PDF(new window)
 Abstract
In the area of mobile game, the job of data analysis is very important. As the mobile game market is being expanded, the characteristics of the market have been so much changed, that the contents updating and marketing strategy should be built on thorough understanding and analysis result of the gamers` needs and their play pattern. Thus the importance of the mobile game management system can not be overemphasized. However, in practice, most of the mobile game companies are small scale, and they have intrinsic problem to provide successful game service to user with a dedicated operating team. To overcome these problems, this paper suggests an efficient mobile game management system based on our already developed mobile game. And the effectiveness of our system is illustrated by our case examples such as prompt response to user question or refund request. Our proposed system also played an important role to plan additional contents update, providing scientific data analysis result on user`s play pattern and purchase trend.
 Keywords
Mobile game management;Game management system;User support system;Content analysis system;Content management system;
 Language
Korean
 Cited by
 References
1.
Yoon-Yim Lee, "A Study on the Game Master Supporting System to Enhance the Services", Sangmyung University, pp.1-5, 2008

2.
Eui-Jun Jeong, Min-Chul Kim, Seoung-Ho Ryu, "Effects of Online Game Service Satisfaction and Content Satisfaction on Users' Game Loyalty", Korea Game Society Vol.12 No,4, pp.1-2, 2012

3.
Min Jae Lee, "A Study on Game Masters' Role and Identitiy in MMORPG", Sangmyung University, pp.1-2, 2006

4.
Huy Kang Kim, Young Jun Kum, "Mobile game services security issues in the Android environment", Korea Institute Of Information Security, Vol.23 No.2, pp.1-8, 2013

5.
Jung-Hyun Kim, Kyung-Sik Kim, "A Study on Game Design Methology Following Types of Games, Type of Garners -Focused on MMORPG-" Journal of Games & Entertainment Vol.13 No.3, pp.1-7, 2006

6.
Jik-yung Kim, Sang-Hoon Kim, "Factors Influencing the Customer Relationship Duration in the Online Game Service Industry", Marketing research Vol.19 No.1, pp.1-4,, 2004

7.
Hyuk-In Kwon, Young-Seok Choi, Sang-Woo Lee, "A Study on the Way of On-Line Game Service - Focus on -", Journal of The Korea Sociey for Computer Game Vol.24 No.4, pp.1-3, 2011

8.
Google, http://www.google.com//analytics/features

9.
Unity3D, https://unity3d.com/kr

10.
IGAWorks, http://www.igaworks.com

11.
5Rocks, http://www.5rocks.io/ko

12.
KOCCA(2014), "2014 White Paper on Korean Games"

13.
ThinkEquty LLC(2011), "Multi-Channel Game-As-A-Service : Ubiquitous Game In the Cloud"

14.
KOCCA(2014), "Global Game Industry Trend"

15.
KOCCA(2015), "Global Game Industry Trend"