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Exploring Korean Collegians` Smartphone Game Behavior: Focusing on Conciseness, Perceived Ease of Use, Perceived Enjoyment, Flow, and Intent to Use
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  • Journal title : Journal of Digital Convergence
  • Volume 14, Issue 1,  2016, pp.379-386
  • Publisher : The Society of Digital Policy and Management
  • DOI : 10.14400/JDC.2016.14.1.379
 Title & Authors
Exploring Korean Collegians` Smartphone Game Behavior: Focusing on Conciseness, Perceived Ease of Use, Perceived Enjoyment, Flow, and Intent to Use
Joo, Jihyuk;
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 Abstract
This study explored Korean college students` smartphone game behavior for the pastime. Smartphone games have weakness that is not appropriate for playing the game because of small screen and non-sophisticated interface for operation. To defeat the disadvantage, the games employed minimalism like conciseness or simplicity. The study explored how conciseness influences perceived ease of use, perceived enjoyment, flow, and intent to use the game through PLS path modeling. We found that every hypothesis except a path, perceived ease of use to flow, proved significant. This result means that smartphone game design should consider the interface of users` convenience and user experience practically. Finally, based on the findings, suggestions for future studies were discussed.
 Keywords
Smartphone game;conciseness;perceived ease of use;perceived enjoyment;flow;intent to use;
 Language
English
 Cited by
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