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Casual Game Production Using Spritekit
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  • Journal title : Journal of Digital Convergence
  • Volume 14, Issue 2,  2016, pp.369-376
  • Publisher : The Society of Digital Policy and Management
  • DOI : 10.14400/JDC.2016.14.2.369
 Title & Authors
Casual Game Production Using Spritekit
Yoon, Dong-Joon; Oh, Seung-Hwan;
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 Abstract
This paper will discuss the process behind creating casual games utilizing Spritekits. Casual games, which recently have been on this rise due to the increasing use of personal adhered media and SNS, are significant in that they are leading the way to various changes in the gaming industry whilst making it popular. With this background in mind, and through research on Casual Games, we have divided the production process of Casual Games into three parts and created the game "Round and Round" which utilizes Spritekits. We have sectioned and organized the production process of Casual Games into four parts as followed: information architecture, design, program development, and debugging. This research will propose an easier methodology to approaching the production of casual games and be a guideline for creating games with the minimal amount of personnel.
 Keywords
Casual Game;Spritekit;Convergence;Game Design;Game Developing Process;
 Language
Korean
 Cited by
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