Advanced SearchSearch Tips
A study of kinetic narrative educational contents based on English literature: A convergent approach
facebook(new window)  Pirnt(new window) E-mail(new window) Excel Download
  • Journal title : Journal of Digital Convergence
  • Volume 14, Issue 4,  2016, pp.43-53
  • Publisher : The Society of Digital Policy and Management
  • DOI : 10.14400/JDC.2016.14.4.43
 Title & Authors
A study of kinetic narrative educational contents based on English literature: A convergent approach
Kim, Eun-Jung; Shin, Dong-il; Kim, Keum-Sun;
  PDF(new window)
The purpose of this study is to examine the meaningfulness and the possibility of developing kinetic narrative educational contents based on English literature with convergent approaches. To accomplish the objective, this paper examines three areas of research such as kinetic education, English literature education, and total physical response-storytelling method. It introduces the following three stages of development procedure: 1) selecting and analyzing English literature, 2) designing a prototype including the story flow, the movement and the motion interaction design, and 3) constructing motion database using Laban movement analysis. Then, how to apply it to young learners is illustrated with `the story of the three little pigs,` Finally, implication for the field of young learner English education and English literature is discussed.
Kinetic education;Total Physical Response-Storytelling;Digital Storytelling;English literature;A convergent approach;
 Cited by
Chul-Hyun Lee, Smart Learning Strategies for STEAM Education. Journal of Korean practical arts education, Vol. 25, No.4. pp. 123-147. 2012.

Su-Young Pi, Educational utilization of smart devices in the convergence education era. Journal of Digital Convergence, Vol. 13, No. 6, pp. 29-37, 2015.

Kyoung-Nam Kim, Myoun-Jae Lee, DaeYoung Kim, "A Study on Development Methods of Serious Game", Journal of the Korea Convergence Society, Vol. 2, No. 2, pp. 21-26, 2011.

Eun Jung Kim, Chiasme of motion-based game, Unpublished Doctoral Thesis, Ehwa Womans University, 2013.

Hui-Mei, J. S., The potential of Kinect in education. International Journal of Information and Education Technology, Vol. 1, No. 5, pp. 365-370, 2011.

Ramini, G. B., Siegler, R. S., Promoting broad and stable improvements in low-income children's numerical knowledge through playing number board games. Child Development, Vol 79, pp. 375-394. 2008. crossref(new window)

Nelson, K., Narratives from the crib. Cambridge, MA: Harvard University Press, 1989.

In-Ha Lee, Korean Digital Storytelling:Lineage 2 Batz liberation war story, Seoul: Sallim Book, 2005.

Jae Young Choi, A study on a literature-based kindergarten English classroom. Pan-Korea English Teachers Association, Vol. 17, No. 3. pp. 283-308. 2005.

Jung-Ryul Kim, Hyun-A Jung, A Study of the Effects of English Classes Using TPR Storytelling on First Grade Students in Elementary Schools. Korean Association for Learner-centered Curriculum and Instruction, Vol. 8, No. 2. pp. 93-114. 2008.

Murray, J., Hamlet on the holodeck : the future of narrative in cyber space. Seoul: Ahn Graphics, 2001.

Lakoff, G.., & Johnson, M., Philosophy in the flesh : the embodied mind and its challenge to western thought. Seoul: Pagijong Press. 2002.

Byong-Suk Son, Un-Duk Yang, Seung-Hwan Lee, Chul-Un Kim, Jae-Suk Kim, Mind and body axiology of east and west philosophy and modern society. Pa Ju: Korean Studies information, 2013.

Hui-Mei, J. S. The potential of Kinect in education. International Journal of Information and Education Technology, Vol. 1, No. 5, pp. 365-370, 2011.

Nian-Shing Chen, Wei-Chieh Fang, Gesture-Based Technologies for Enhancing Learning in R. Huang et al. (Eds.), The New Development of Technology Enhanced Learning, Springer Verlag, 2014.

MyounJae Lee, "A Study on Convergence Development Direction of Gesture Recognition Game", Journal of the Korea Convergence Society, Vol. 5, No. 4, pp. 1-7, 2014.

Kuo, F.-R., Hsu, C.-C., Fang, W.-C., Chen, N.-S. The effects of Embodiment-based TPR approach on Student English vocabulary learning achievement, retention and acceptance. Journal of King Saud University-Computer and Information Sciences, Vol. 26, pp. 63-70, 2013.

Chang, K., Huang, H., Fang, W., Chen, N. Embodied play to learn: Exploring Kinect-facilitated memory performance. British Journal of Educational Technology, Vol. 44, No. 5, 2013.

Sang-Yong Kim, Experiential Science Education Content Design based on Kinect technology, Unpublished Master Thesis, Chung Nam University. 2013.

Dan-Bi Kim, The development of a program for rhythm pattern learning through motion recognition device. Unpublished Master Thesis, Kun Kuk University. 2015.

Yoo-Mi Choi, Young-Soon Moon, A Study on the Effective Convergence Education of Physical Education and Science through the 'KINECT' Based Yoga Contents - Focused on the Fostering Core Competence in Arts & Sports for Elementary School Students. Design Convergence Study, Vol. 13, No. 4, pp. 153-169, 2014.

Chang Hyun Roh, Wan Bok Lee, Measurement of group average for the evaluation of attention improvement for a tangible game. Journal of Digital Convergence, Vol. 11, No. 11, pp. 717-723. 2013. crossref(new window)

Hwangyong Kim, Rehabilitation and serious games. Journal of Digital Convergence, Vol. 12, No. 4, pp. 69-73. 2014.

Seymour, C. Story and discourse: Narrative structure in fiction and film. London: Cornell University Press. 1990

Ochs, E., Capps, L Living narrative: Creating Lives in Everyday Storytelling. Cambridge, MA: Harvard University Press, 2001.

Lazar, G. Literature and language teaching: A guide for teachers and trainers. Cambridge: Cambridge UP, 2000.

Collie, J., Slater, S. Literature in the language classroom. New York, NY: Cambridge University Press, 1998.

Nelson, K. Narratives from the crib. Cambridge, MA: Harvard University Pres, 1989.

Eun-Jung Kim, Dong-Il Shin, Su Kyung Hwang. A story on the development of a story database based on English literature. Journal of Digital Convergence, Vol. 13, No. 9, pp. 463-472. 2015.

Vanderick, S. Literature in the teaching of second language composition. B. Kroll (Ed.), Exploring the dynamics of second language writing (pp. 263-283). Cambridge: Cambridge University Press, 2003.

Dong-Il Shin, Exploring the Interconnectedness of Discourse, Story, Narrative, and Storytelling: In Pursuit of the Extension and Cooperative Research of English Language and Literature in Korea. The Joong Ang Journal of English Language and Literature, Vol. 56, No. 4, pp. 235-237, 2014. crossref(new window)

Dong-il Shin, Jeong-Hee Sohn, Exploring the Meaningfulness of Storytelling Research Based on English Language and Literature Resources. Studies on English Language & Literature, Vol. 40 No. 2, pp.163-187, 2014. crossref(new window)

Asher, J. Learning another language through actions: The complete teacher's guidebook. Los Gatos, CA: Sky Oaks" 1977.

Cantoni, G. P. Using TPR-storytelling to develop fluency and literacy in native American languages. In Reyhnor, J., Cantoni, J., Clair, R., & Yai]zzit, P. (Eds.), Revitalizing Indigenous Languages. (pp. 53-58). Paper presented at the Annual Stabilizing Indigenous Language Symposium, Louisville, KY. 1999, May.

Nidia, R. B., Miguel, A. G. R. TPR-Storytelling: A key to speak fluently in English. Cuademos de Linguistica Hispanica, Vol. 15, pp. 151-162. 2004.

Brune, M. K. Total Physical Response Storytelling: An analysis and application. Unpublished B.A. thesis, The university of Oregon, OR. 2004.

Ray, B., Seely, C. Fluency through TPR Storytelling: Achieving real language acquisition in school. Berkeley, CA: Command Performance Language Institute. 2003.

Hae-ri Kim, Soo-ok Kweno. A study of developing primary English teaching models for whole language learning using children's literature. Primary English Education, Vol. 17, No. 1, pp. 171-198, 2011.

Vardell, S. M., Hadaway, N. L., Young, T. A. Matching books and readers: Selecting literature for English learners. The Reading Teacher, Vol. 59, No. 8, pp. 734-741. 2006. crossref(new window)

Byoung-yong Lee, A study on old tale picture books. Unpublished Doctoral Thesis. Chung-Ang university, 2006.

Frye, N. Anatomy of Criticism. Princeton: Princeton University Press, 1957.

Courtes, J. Introduction of Semiotics, Seoul: Shinasa. 2001.

Bettelheim, B. The Uses of Enchantment 1. Seoul: Sigongsa. 1996.

Hye-Min Won, Kyoung-Mi Lee, Interactive Game Designed for Early Child using Multimedia Interface : Physical Activities, Journal of The Korea Contents Society, Vol.11 No.3, pp. 116-127, 2011.

Yong-woo Park, Tae-suk Kihl, A Development of Game Motion Library Tool using Kinect 2.0. Journal of the Korean Society for Computer Game, Vol. 28, No. 2, pp. 79-85, 2015.

Jung-Hwa Kang, Kum-Ok Han, Dong-Ro Shin. A study on the flow state scale of English speaking and listening in the e-learning environment. Journal of Digital Convergence, Vol. 6, No. 3, pp. 13-25, 2008.

Brewster, J., Ellis, G., Girard, D. The Primary English Teacher's Guide. Essex England: Person Education Limited. 2012.

Byeong-Tae Seo, Hae-Sool Yang, Cognitive strategies-based speaking training system for elementary English vocabulary. Journal of Digital Convergence, Vol. 13, No. 4, pp. 191-203, 2015.

Jung-Hwa Kang, A study of the relations among English thingking structure, pre-English skill, self-efficacy in English, flow and learning effect. Journal of Digital Convergence, Vol. 8, No. 4, pp. 165-176, 2010.