Advanced SearchSearch Tips
Design and Implementation of Game for Learning Game Production Principles: Centering on Scratch Language
facebook(new window)  Pirnt(new window) E-mail(new window) Excel Download
  • Journal title : Journal of Digital Convergence
  • Volume 14, Issue 5,  2016, pp.403-410
  • Publisher : The Society of Digital Policy and Management
  • DOI : 10.14400/JDC.2016.14.5.403
 Title & Authors
Design and Implementation of Game for Learning Game Production Principles: Centering on Scratch Language
Lee, Hong-Sub; Jeong, Hyung-Won; Kim, Young-Kyo;
  PDF(new window)
Computer game is a result of integration of various academic areas, and the production of computer game requires knowledge and experience from various areas. This study demonstrates a game production process using Scratch. The intent was to experience the game development process and the production principle through actually building the core functions of a game using Scratch. As such, the computer game production principle was understood and it was made possible to learn more easily and more enjoyably the functions of multimedia and programming necessary for the production process. As the result, the learning of game production principles using Scratch was found to enhance the interest of the learner, and help with the understanding of game structure and learning software/programming language.
Game Development;Game Project;Game Education;Educational Games;Serious Game;Scratch;
 Cited by
스마트 미디어에서의 아날로그 펜화기법 제작 연구 -어플리케이션 "스케치 플러스"를 중심으로,윤동준;오승환;

디지털융복합연구, 2016. vol.14. 12, pp.413-421 crossref(new window)
Gi-Hyeon I, Jae-Sik Yun, Hyeonu I, Yeong-Gyeong Sin, Jeong-Seop Jeong, Jin-Gyu Choe, Jun-Taek An, Mi-Seon Gang, Hyo-Jeong Yoon, "2015 Third Quarter Contents Industry Trends analysis Report", pp. 85-91, Korea Creative Content Agency. 2015.

Yeong-Hak Song, "Research on the present state and development scheme of game education in the colleges of Korea", Master's thesis, pp. 19-30, Kwangwoon University Graduate School, 2013.

Seong-Il Park, "A study on the method of game design education using UNITY3D", Master's thesis, pp. 1-16, Graduate School of Sejong University, 2012.

Korea Creative Content Agency Policy Research, "2014 White Paper on Korean Games", pp. 406-408, Korea Creative Content Agency. 2014.

Myoun-Jae Lee, "A Study on Game Production Education through Recent Trend Analysis of 3D Game Engine". Journal of the Korea Convergence Society, Vol. 4, No. 1, pp. 15-20, 2013.

Myoun-Jae Lee, "A Study on Game Production Education through Recent Trend Analysis of 3D Game Engine", Journal of Digital Convergence, Vol. 6, No. 4, pp. 147-152, 2015.

Jung-Shin Park, Seok-Bong Cho, "The Effect of teaching Screatch in introductory programming course", Journal of Digital Convergence, Vol. 10, No. 9, pp. 449-456, 2012.

Hyung-Mo Ahn, Kyoung-Bo Noh, Sang-Chun Nam, Ki-Sang Song, "STEAM Education Program Development as Game Making Activity for Elementary Information Gifted Children", Journal of The Korean Association of Computer Education, Vol. 15, No. 2, pp. 67-72, 2011.

Seong-Hwan Cho, Jeong-Beom Song, Seong-Sik Kim, Seoung-Hey Paik, "The Effect of a Programming Class Using Scratch", Journal of The Korean Association of information Education, Vol. 12, No. 4, pp. 375-384, 2008.

Hye-Jung Jang, Seuc-Ho Ryu, Dong-Lyeor Lee, Wan-Bok Lee, Byung-Pyo Kyung, "Visual Customizing Editor for Educational Games", Journal of Digital Convergence, Vol. 10, No. 6, pp. 369-373, 2012.

Han-Hui Lee, "Effects of using scratch on the fundamental programming concepts learning of professional high school", Master's thesis, pp. 21-24, Korea National University of Education Graduate School. 2009.

Jae-Kwoun Shim, Won-Gyu Lee, Ja-Mee Kim, "A Study on the Analysis and Application of Educational Robot Simulation tool in Robot Programming Education", Journal of Digital Convergence, Vol. 12, No. 5, pp. 425-433, 2014.

Jong-Nam Sohn, "The Game's Remediation", Journal of Digital Convergence, Vol. 10, No. 2, pp. 305-310, 2012.

Dong-Joo Kim, Eun-Yong Ha, "The Future Direction of Information Education in University according to Computerization", Journal of Digital Convergence, Vol. 13, No. 10, pp. 33-40, 2015.

Seong-Sin Jeon, Won-Hyung Lee, "The Curriculum Design for Department of Culture and Contents according to Technology Change", Journal of Digital Convergence, Vol. 11, No. 3, pp. 299-304, 2013.

Hong-Sub Lee, "A Study on Game Design for Learning the Operation Principles Inside a Computer", Masger's thesis, pp. 13-23, Kwangwoon University Graduate School. 2012.

Hyeon-Jeong Ju, "Development and Application of Teaching. Learning Process Plan in Chapter, 'Communication among Family Members' for Enhancing Parent-Adolescent Communication and Relationship", Masger's thesis, pp. 75-76, Graduate School of Korea National University of Education. 2010.

Jai-Soon Baek, Gyu-Hwan Oh, Min-Jin Ko, Lee-Kyung Hong, "A Study on the effectiveness of software understanding through game creative activities for elementary and middle school students", Journal of The Korean Society for Computer Game, Vol. 28, No. 1, pp. 81-92, 2015.

Chee-Hoon Kim, Sung-Il Park, "The raise the efficiency of game graphics design education using game engine : In focus of Unity3D and Torque", Journal of the Cartoon & Animation Studies, No. 29, pp. 151-172, 2012.

Unity, "Unity Technologies of Korea Home Page", (March 14, 2016)

Unreal Engine 4, "Epic Games of Home Page", (March 14, 2016)

RPG Maker, "Enterbrain, INC of Home Page", (March 14, 2016)

Scratch, "MIT Media Lab Lifelong Kindergarten Scratch of Home Page", (March 14, 2016)