JOURNAL BROWSE
Search
Advanced SearchSearch Tips
Developing a Convergent Class Model of Augmented Reality and Art
facebook(new window)  Pirnt(new window) E-mail(new window) Excel Download
  • Journal title : Journal of Digital Convergence
  • Volume 14, Issue 5,  2016, pp.85-93
  • Publisher : The Society of Digital Policy and Management
  • DOI : 10.14400/JDC.2016.14.5.85
 Title & Authors
Developing a Convergent Class Model of Augmented Reality and Art
Pi, Su-Young; Lee, Myung-Suk;
  PDF(new window)
 Abstract
Convergent education is essential to develop consilient thinking skills, ability to recreate information and knowledge, and problem-solving skills which are demanded in society of convergent knowledge. Accordingly, this study is going to develop a convergent class model of augmented reality and art based on consilient knowledge. Teaching model is designed based on the ADDIE model, which was operated by opening a real class in order to verify the validity. The result showed a high satisfaction of learners showed the ability to adapt to the major areas associated with the cultivation of learners. Characteristics of augmented reality medium were found to enable learners to analyze a new phenomenon and to fuse the necessary knowledge by inducing them to actively interact by the their intention in learning. Therefore, it is possible to cultivate creative and convergent persons of ability equipped with more flexible and creative thinking ability and discernment through deepened education for recognizing and understanding convergent cases between art and scientific technology. There is a study on the validation and the convergence of different subjects in terms of a variety of aspects, left behind of this study.
 Keywords
Augmented Reality;Convergence;Art;Science and Technology;ADDIE Model;
 Language
Korean
 Cited by
 References
1.
H. Y. Kim, "The proposition of the directions about convergence-based courses and basic -convergence subjects for systemed convergence education", Korean Journal of General Education, Vol. 7, No. 2, pp. 11-38, 2013.

2.
D. Y. Lee, "Research on Developing Instructional Design Models for Flipped Learning", The Society of Digital Policy & Management, Vol. 11, No. 12, pp. 83-92, 2013.

3.
H. J. Hong, Y. N. Lim, "A study of the development and direction of an integrated curriculum of liberal arts and natural sciences in academic high schools", The Journal of Curriculum Studies, Vol 32, No. 2, pp. 67-99, 2014. crossref(new window)

4.
H. N. Jeong, "A study of the convergent educational contents design and implementation using augmented reality technology", Sangmyung university, doctoral thesis, 2013.

5.
J. H. Ryu, I. H. Jo, H. O. Heo, J. H. Kim, B. K. Kye, "Augmented Reality Enhanced in Tangible Interface", seoul: korea education and research information service, 2006.

6.
S. H. Park, "The Effectiveness of Learning Community for the Development of Convergence of University Students", The Society of Digital Policy & Management, Vol. 13, No. 9, pp. 29-37, 2015.

7.
M. N. Choi, "A study about a convergence development plan of MOOCs based e-learning in university", The Society of Digital Policy & Management, Vol. 13, No. 7, pp. 9-21, 2015.

8.
J. S. Kim, T. S. Lee, "Designing and Exploring the Possibility Science Contents based on Augmented Reality for Students with Intellectual Disability", The Korea Contents Association, Vol .16, No. 1, pp. 720-733, 2016.

9.
H. Kaufmann, "Collaborative Augmented Reality in Education", Position paper for keynotespeech at Imagina 2003 Conference, 2003.

10.
K. D. Park, J. H. Chung, "A study on the Image Augmented Reality Card using Augmented Reality", The Society of Digital Policy & Management, Vol. 12, No. 8, pp. 467-474, 2014.

11.
K. M. Cho, "Development of Guide and Facility Management App by using Augmented Reality and QR Code", The Society of Digital Policy & Management, Vol. 12, No. 4, pp. 245-249, 2014.

12.
J. S. Lee, H. A. Sim, K. Y. Kim, K. S. Lee, "Effects of reality based science Learning program on Learning motivation and achievement: Development and implementation of elementary school Level's science Learning program applied the Keller's ARCS model", Theory and practice of Education, Vol. 15, No. 1, pp. 99-121, 2010.

13.
S. H. Kim, "Development of the 3D Virtual Fitting Room Simulator using Augmented Reality", The Society of Digital Policy & Management, Vol. 13, No. 1, pp. 249-255, 2015.

14.
J. I. Lee, J. S. Choi, "Making Contents of the Science Education for the Element Schoolchildren based on the AR(Augmented Reality)", The Korea Contents Association, Vol 11, No. 11, pp.514-520, 2011. crossref(new window)

15.
S. Y. Pi, "Educational Utilization of Smart Devices in the Convergence Education Era", The Society of Digital Policy & Management, Vol. 13, No. 6, pp. 29-37, 2015.

16.
G. S. Ryu, "Development of Educational Model for ICT-based Convergence Expert", Journal of the Korea Convergence Society, Vol. 6, No. 6, pp. 75-80, 2015. crossref(new window)

17.
G. S. Ryu, "Development of Educational Model for ICT-based Convergence Expert", Journal of the Korea Convergence Society, Vol. 6, No. 6, pp. 75-80, 2015. crossref(new window)

18.
Lee-Nam Lee Studio, http;/www.leenamlee.com. 2015. 11.

19.
Art criticism, http;/artcritic.kr/220482639455, 2015. 11.

20.
AMoving Qing Ming Shang He Tu, http://hcr333.blog.me/120206322278, 2015. 11.

21.
Y. G. Choi, "Science Technology and Humanities, Communication and Convergence of Culture and Arts", Science and Technology Policy, 19(2), pp. 40-45, 2009.

22.
M. S. Lee, "The Instructional Design for STEAM Applications to Elementary Korean Language Education", The Korean Association of Computer Education Conference Proceedings, 2013.

23.
Y. U. Cho, "The Effect of STEAM Education based on Art Education on Children's Problem Solving Skills, Self-Efficacy and Communication Abilities", Graduate School of Konkuk University, 2015.

24.
C. H. Lee, "Model Development and Application of Creative Engineering Design Education Program Based on ADDIE Model", Korean Technology Education Association, 8(1), pp. 131-146, 2008.