JOURNAL BROWSE
Search
Advanced SearchSearch Tips
A Study on the Curriculum by the Process of Actual Use of 3D printer -Focus on the College of Design-
facebook(new window)  Pirnt(new window) E-mail(new window) Excel Download
  • Journal title : Journal of Digital Convergence
  • Volume 14, Issue 6,  2016, pp.381-393
  • Publisher : The Society of Digital Policy and Management
  • DOI : 10.14400/JDC.2016.14.6.381
 Title & Authors
A Study on the Curriculum by the Process of Actual Use of 3D printer -Focus on the College of Design-
Sung, Kug-Joo; Kim, Suk-Rae;
  PDF(new window)
 Abstract
The new paradigm of 3D printing is that no one is clearly easy to regulate or estimate the impact adverse on existing industry or the form of new business models. Nevertheless, it will be judged that there is no person to deny about potential possibility of implicated 3D printing technology by industrial and business aspects. This study has the purpose and significance of that to suggest practical education which is available as practical application because new creative tools in design department are expected to have greater impact and use of 3D printing technology. Based on the analysis of research on the work process of 3D printing technology for this purpose, we composed the step-by-step curriculum linkages which combined theory and practice for student to create the well-made final output.
 Keywords
3D printing;Creative tool;Design department;Work process;Curriculum;
 Language
Korean
 Cited by
 References
1.
Do-Won Lim, "Creative 3D printing & modeling", Mijinsa, p. 10, p. 211, 2014.

2.
R&D information center, "Analysis of market, trend, and use of major industries in 3D printing", knowledge industry information institute, p.142, 2013.

3.
http://www.ikld.kr

4.
Jin-won Yang, "A study on the fashion design adapting three-dimensional digital printing technology", The graduate school of industrial art, Hongik University, p.15, 2013.

5.
Sheng-yi Jin, "A study on the development of the model of design-business using 3D printing", Dept. of design, The graduate school of Konkuk University, 2015.

6.
Byung-chul Cho, "A study on the efficiency of manufacturing character goods by 3D printer", Dept. of design, The graduate school of Silla University, 2014.

7.
Han-min Jung, "Understanding & trend of technology in 3D printing", National Assembly Library, 2014.

8.
Chang-jo Lee, Jong-nam Sohn, "Plans for 3D printers diffusion: Focusing on production figures", Vol. 12 No. 9, Journal of digital convergence, 2014.

9.
Tae-seon Choi, "A Study on the Foundation Course of Design Colleges", Vol. 15 No. 4, Korea society of basic design & art, 2014.

10.
Seung-ho Jung, "Application of 3D printer in developing animation character", Dept. of plastic design, The graduate school of Donga University, 2013.

11.
Jung-Yeob Han, "A study on the prototype modeling method using 3D printing", Vol. 34, Korea institute of cultural product & design, 2013.

12.
Se-Young Chang, Jean-Hun Chung, "Development of a Model of Animation Education Contents applied in STEAM", Journal of the Korea Convergence Society, Vol. 13, No. 2, pp. 333-341, 2015.

13.
Hyeon-Chang Kim, "A Study on the socio-economic impact of 3D Printing", Journal of the Korea Convergence Society, Vol. 13, No. 7, pp. 23-31, 2015.

14.
Kyoo-Sung Noh, "Educational Policy Proposals through Analysis of the Perception of Bigdata for University Students", Journal of the Korea Convergence Society, Vol. 13, No. 11, pp. 25-33, 2015.

15.
Heung-Su Kim, "A Study on the Convergence Entrepreneurship Curriculum Development", Journal of the Korea Convergence Society, Vol. 13, No. 5, pp. 79-88, 2015.

16.
Seok-Beom Yoon, Eun-Young Jang, "A Development of Creative Capstone Design Education", Journal of the Korea Convergence Society, Vol. 5, No. 4, pp. 15-20, 2014. crossref(new window)

17.
Hye-Kyung Shin, Hyeon-Gi Baek, Gan-Su An, "Study on the Curriculum standards model of Green Coffee Education", Journal of the Korea Convergence Society, Vol. 11, No. 10, pp. 103-122, 2013.

18.
Myoun-Jae Lee, "A Study on Game Production Education through Recent Trend Analysis of 3D Game Engine", Journal of the Korea Convergence Society, Vol. 4, No. 1, pp. 15-20, 2013.

19.
Young-Ae Jung, "A Study on the Education Model for Information Literacy Improvement of Multi-cultural Family Children", Journal of the Korea Convergence Society, Vol. 2, No. 1, pp. 15-20, 2011.

20.
http://www.itworld.co.kr

21.
http://www.businesspost.co.kr