JOURNAL BROWSE
Search
Advanced SearchSearch Tips
Customizing feature analysis for super mario maker
facebook(new window)  Pirnt(new window) E-mail(new window) Excel Download
  • Journal title : Journal of Digital Convergence
  • Volume 14, Issue 7,  2016, pp.339-345
  • Publisher : The Society of Digital Policy and Management
  • DOI : 10.14400/JDC.2016.14.7.339
 Title & Authors
Customizing feature analysis for super mario maker
Park, Sang-Tae; Sohn, Jong-Nam; Lee, Chang-Jo;
  PDF(new window)
 Abstract
While a game market has been growing consistently world widely, a market of arcade or video game has been detained. In this stagnation, the latest one in 2015, "Super Mario Maker" of Mario series that`s been running in good for 30 years, the notable sale and growth of which are extraordinary. As for a study in customizing, a literature of game customizing and studies that are foregone were mostly handling contents about a game character. In the survey that`s done in this thesis about knowledge and needs in customizinge game users have, it was shown they want to customize sides of a rule and a character. I analyzed what the main factors are in this game which uses a main concept of customizing and the reason for high profits and popularity. As a result of the analysis, four features, possibility to customize a game rule, share data among users, collaboration in marketing with NFC figure characters, offering updates with sustained and new customizing features were found out. I am certain a game customizing will be helping to meet users and be used for various industries without limit of existing character.
 Keywords
Customizing;design;game;character;map;
 Language
Korean
 Cited by
 References
1.
Game dong-a, 'sector 4 of game industry crisis report : the game world expect', 2014, - http://game.donga.com/75703/

2.
Sukho-Jung, 'Character Customizing System Based on Physiognomy', KCGS., Vol.10, No.6, pp3-14, 2010

3.
Eun-ji Kim, Su-jin Park, 'A Study on GUI Design of Online Game Character Customizing', KMMS, Vol.14, No.2 ,pp307-317, 2011

4.
soo-hyun Song, 'analysis on the relation between MMORPG [Aion] player types and character customizing', 2009.

5.
jung-hwa Yang, 'Customization of the graphical user interface', 2005

6.
Yong-han Kim, 'nintendo story', korea economy newspaper, pp103-113, 2009

7.
GamesEncyclopedia, 'the game saved nintendo : donkey kong'-http://navercast.naver.com/contents.nhn?rid=2885&contents_id=15167

8.
kocca, Japanesecontents industrytrends (2015. 13th)

9.
WikiEncyclopedia, 'Mario'-https://en.wikipedia.org/wiki/mario

10.
Se-yeon No, 'trend and study report 'Nintendo Wii U', KOTRA, 2011

11.
hyuk-jin Jung, thisisgame, 2015, - http://www.thisisgame.com/webzine/news/nboard/4/?n=60123

12.
soon-tae kwon, 'Study on Advertising Communication with using NFC', 2013

13.
Nintendoof Japanofficial website, Amibo type,- https://www.nintendo.co.jp/amiibo/lineup/index.html

14.
UKpublic broadcaster BBC news, 'Nintendo's sales jump in first half of its fiscal year' 2015, - http://www.bbc.com/news/business-34655055

15.
yoo-jin Jung, 'planning theory of jung', hanbit media., pp240-242, 2003

16.
Dong-Hyuk Yang, Soo-Kyun Kim, "The Design of 2D Side-Scrolling Casual Games in a Multi-platform Environment", Journal of the Korea Convergence Society, Vol. 6, No. 4, pp. 147-152, 2015.

17.
Kyoung-Nam Kim, Myoun-Jae Lee, DaeYoung Kim, "A Study on Development Methods of Serious Game", Journal of the Korea Convergence Society, Vol. 2, No. 2, pp. 21-26, 2011.