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Outlook of the game acceptance and application in the animation, Wreck-It Ralph - Focusing on Intermediality relation -
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  • Journal title : Journal of Digital Convergence
  • Volume 14, Issue 7,  2016, pp.419-424
  • Publisher : The Society of Digital Policy and Management
  • DOI : 10.14400/JDC.2016.14.7.419
 Title & Authors
Outlook of the game acceptance and application in the animation, Wreck-It Ralph - Focusing on Intermediality relation -
Lim, Yong-Seob;
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 Abstract
Wreck-it Ralph is the new genre of animation combining with totally different media, games. Hence, how the game, Fix it Felix, Jr. was digested in the animation to interact each other was reviewed in this article. Upon the review, Wreck-it Ralph did not refer to the images and narration structure of Fix it Felix, Jr. but to the specific motives of the game, which is referring to Intermedial individuals in making Intermedial relations. Wreck-it Ralph is the first animation to refer to the motives of the game and have the Intermedial relation with animation. In addition, it has the meanings enough to be analyzed, so we reviewed its Intermedial relation with Rajewsky`s analysis frame in this article.
 Keywords
Intermediality;Rajewsky;Medial combination;Medial conversion;Intermedial relationship matching;intermedial individual reference;
 Language
English
 Cited by
 References
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