Advanced SearchSearch Tips
Design Strategy for the Implementation of Cooperative Group Games in Motion Based Arcade Game System
facebook(new window)  Pirnt(new window) E-mail(new window) Excel Download
 Title & Authors
Design Strategy for the Implementation of Cooperative Group Games in Motion Based Arcade Game System
Joh, Yun-Sook;
  PDF(new window)
Cooperative Group Games (CGG) emphasize participation, challenges and fun by cooperation among group members rather than competition. CGGs have been proven to be an efficient education method that teaches the value of cultivating cooperation skills, discipline, and sense of public order for tackling problems together through various types of interactions. When integrated with computer game technology, the general classic CGG can be reborn with new educational and entertaining aspects. To combine the joy of physical movement of group games and the richness of computer game contents, a motion based arcade CGG has been developed in this study, based on the original ideas and structures of classic off-line CGGs. While implementing the classic game concepts in arcade environment, various design attributes have been considered and applied, which were supposed to promote cooperative game play. Overall, the process of the implementation and test results of our four CGGs suggest several design strategies for effective arcade CGGs.
Cooperative Group Game;Motion-based;Position Tracking;Educational Game;Game for learning;Game for exercise;
 Cited by
Joan Garfield, "Teaching Statistics Using Small-Group Cooperative Learning", University of Minnesota, Journal of Statistics Education, n.1, 1993.

Jeanie M. Dotson, "Cooperative Learning Structures Can Increase Student Achievement", Culminating Project, Kagan Online Magazine, Winter 2001.

Mi-Sook Choi, "An Explorative study on the educational value of group games", The Korean Society for Early Childhood Teacher Education, vol. 5, no 2, 2001, pp. 111-197

Rheta DeVries, "Group Games", Recents' Center for Early Developmental Education, College of Education, University of Northern Iowa, 1994.

Rheta DeVries, "What is Constructivist about Constructivist Education?", The constructivist, vol.16, no 1, 2005

International Society of Sport Psychology, "Physical activity and psychological benefits: International Society of Sport Psychology Position Statement", The Physician and Sportsmedicine, 20(10), 1992, pp.179-184.

Michael Inbar and Clarice S. Stoll, "Games and learning", crossref(new window)


Mayenes-Aminzade, D., Pausch, R., and Seitz, S., "Techniques for interactive audience participation", In IEEE Int. Conf. on Multimodal Interfaces, Pittsburgh, Pennsylvania. 2002

Ulyate, R.,Bianciardi, D., "The Interactive Dance Club: Avoiding Chaos in a Multi-Participant Environment", Computer music journal, vol.26 no.3, 2002.

Bregler, C.,Castiglia, C.,De Vincezo, J.,DuBois, R. L.,Feeley, K.,Igoe, T.,Meyer, J.,Naimark, M.,Postelnicu, A.,Rabinovich, M., "Squidball: An Experiment in Large- Scale Motion Capture and Game Design", Intelligent Technologies for Interactive Entertainment (INTETAIN) 2005.

Su-Mi Ji, "A Study on the Improvement of "Presence" in Motion Based Games", Master's thesis, Kwangwoon University, 1998.