A. K. Kim and M. R. Seo, "Sociodemographic Characteristics of Korean elderly people through game user survey," The 3rd International Conference on Convergence Technology 2013, 2013, pp. 1627-1628.
M. R. Seo and A. K. Kim, "Deduction of persona through online game playing behaviors analysis of young elderly people," The 3rd International Conference on Convergence Technology 2013, 2013, pp. 1625-1626.
B. R. Jang, A Study on Young-Old People's Patterns of Consuming Art and Culture by Lifestyles, Sookmyung University, 2009.
C. S. Cho, A study on housing preference for the old age according to the lifestyle of the preliminary elderly, Pusan National University, 2010.
H. J. Lee, H. Y. Chu, S. E. Oh, N. K. Kim, H. M. Kim, S. M. Yang, and S. J. Chung, "A Study of Emotional Color Communication for New Silver Generation," Journal of Korea Society of Design Science, vol. 24, no. 2, 2011, pp. 287-298.
J. S. Hur, "Determinants of Leisure Activities among Urban Elderly Persons," Journal of the Korea Gerontological Society, vol. 22, no. 2, 2002, pp. 227-247.
J. H. Ahn, K. C. Lim, Y. J. Lee, and K. S. Kim, "Effects of Computer/Internet Game Play on Depression and Life Satisfaction among the Elderly: Mediating Effects of Perceived Self-Control," Journal of the Korea Contents Association, vol.11, no.7, 2011, pp. 406-417.
Korea Creative Content Agency, "A Report of Game User Survey in 2013," Korea Creative Content Agency, 2013.
K. S. Yoo, W. I. Kim, H. J. Youn, D. J. Lee, and W. H. Lee, "A Design of Functional Game Contents and Analysis of Power Spectrum," Journal of Korea Game Society(JKGS), vol. 6, 2005, pp. 1-7.
E. S. Kim, H. C. Lee, J. H. Joo, and G. T. Hur, "Developing Functional Game Contents for the Silver Generation," Journal of the Korea Contents Association, vol. 9, no. 9, 2009, pp. 151-162.
E. S. Kim, H. C. Lee, and B. S. Kim, "A Method of Functional Game Design for the Silver Generation," Journal of Korea Multimedia Society(JKMS), vol. 13, no. 1, 2010, pp. 143-152.
K. M. Song, "Wayfinding Planning in Public Space Useing Persona-based Scenario Method," Journal of Urban Design, vol. 10, no. 1, 2009, pp. 21-34.
H. J. Lee, Y. M. Kim, J. H. Park, D. M. Kim, and H. Y. Ryo, "Investigating User Activities & Generating Personas for U-zone Development," Journal of Digital Design, vol. 7, no. 4, 2007, pp. 81-90.
H. M. Seo, Scenario Method based on Persona for mobile User eXperience: UX, Sungkyunkwan University, Korea, 2013.
D. J. Noh, "A Study on the Forecasting of Library Service with Scenarios," Journal of Korea Library and Information Science Society, vol. 35, no. 4, 2004, pp. 361-375.
H. L. Kim and S. H. Park, "Studies of User Interface Design by Scenario in Driving-Case Studies Focused on the Digital instrument Cluster System in an Intelligent Vehicle," Journal of Society of Design Convergence, no. 7, 2005, pp. 37-48.