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Instructional Design in the Cyber Classroom for Secondary Students' Basic English Language Competence
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  • Journal title : International Journal of Contents
  • Volume 12, Issue 2,  2016, pp.49-57
  • Publisher : The Korea Contents Association
  • DOI : 10.5392/IJoC.2016.12.2.049
 Title & Authors
Instructional Design in the Cyber Classroom for Secondary Students' Basic English Language Competence
Chang, Kyung-Suk; Pae, Jue-Kyoung; Jeon, Young-Joo;
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This paper aims to explore instructional design of a cyber classroom for secondary students' basic English language competence. A paucity of support for low or under achieving students' English learning exists particularly at the secondary level. In order to bridge the gap, there has been demand for online educational resources considered to be an effective tool in improving students' self-directed learning and motivation. This study employs a comprehensive approach to instructional design for the asynchronous cyber classroom with the underlying premise that different learning theories can be applied in a complementary manner to serve different pedagogical purposes best. Gagné's conditions of learning theory, Bruner's constructivist theory, Carroll's minimalist theory, and Vygotsky's social cognitive development theory serve as the basis for designing instruction and selecting appropriate media. The ADDIE model is used to develop online teaching and learning materials. Twenty-five key grammatical features were selected through the analysis of the national curriculum of English, being grouped into five units. Each feature is covered in one cyber asynchronous class. An Integration Class is given at the end of every five classes for synthesis, where students can practice grammatical features in a communicative context. Related theories, pedagogical practices, and practical web-design strategies for cyber Basic English classes are discussed with suggestions for research, practice and policy to support self-directed learning through a cyber class.
Instructional Design;Cyber Classroom;Online Content Development;Self-Directed Learning;
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