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A Hybrid Texture Coding Method for Fast Texture Mapping
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 Title & Authors
A Hybrid Texture Coding Method for Fast Texture Mapping
Cui, Li; Kim, Hyungyu; Jang, Euee S.;
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 Abstract
An efficient texture compression method is proposed based on a block matching process between the current block and the previously encoded blocks. Texture mapping is widely used to improve the quality of rendering results in real-time applications. For fast texture mapping, it is important to find an optimal trade-off between compression efficiency and computational complexity. Low-complexity methods (e.g., ETC1 and DXT1) have often been adopted in real-time rendering applications because conventional compression methods (e.g., JPEG) achieve a high compression ratio at the cost of high complexity. We propose a block matching-based compression method that can achieve a higher compression ratio than ETC1 and DXT1 while maintaining computational complexity lower than that of JPEG. Through a comparison between the proposed method and existing compression methods, we confirm our expectations on the performance of the proposed method.
 Keywords
Block matching;Texture compression;Spatial similarity;
 Language
English
 Cited by
 References
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