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Periodic Packet Discard Policy for Frame Based Scheduler
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 Title & Authors
Periodic Packet Discard Policy for Frame Based Scheduler
Lee, Sung-Hyung; Lee, Hyun-Jin; Cha, Jae-Ryong; Kim, Jae-Hyun; Kum, Dong-Won; Baek, Hae-Hyeon; Shin, Sang-Heon; Jun, Jehyun;
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 Abstract
This paper introduces waiting time based periodic packet discard policy for frame based scheduler. This policy can be used with conventional packet discard policy or buffer management schemes, such as drop-tail or random early detection. Proposed discard policy discards packets, which are stayed in the buffer longer than threshold, at every period of scheduling. This decision of discard is based on waiting time of packet. In this paper, mathematical analysis is performed with situation of network congestion. Also, the simulation is performed to evaluate the performance of proposed discard policy. In the result, proposed discard policy can limit queuing delay by threshold. Also, if the packet discard is performed before scheduling and threshold is set with smaller value than frame length, it can limit the throughput of traffic.
 Keywords
Discard policy;Buffer Management;Queuing delay;Frame-based;Waiting time;
 Language
Korean
 Cited by
1.
다중 접속 온라인 게임을 위한 유니티 엔진의 네트워크 스레드 패킷 폐기 기법,유종근;김영식;

한국게임학회 논문지, 2015. vol.15. 6, pp.97-106 crossref(new window)
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