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Prediction Based Dynamic Level of Detail in Flight Simulator
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 Title & Authors
Prediction Based Dynamic Level of Detail in Flight Simulator
Kim, DongJin; Lim, Juho; Kim, Ki-Il;
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Fast rendering speed is one of key functions to provide realistic scenes in flight simulator. However, since flight simulator mostly operates with high volume terrain data, rendering speed is reduced and changed very rapidly when it handles file containing too much vertexs. So, previous schemes make use of Level of Details (LOD) scheme to prevent this problem. But, since LOD is applied after the large number of vertexs are detected, transition between scenes is not completely smooth. To solve this problem, in this paper, we propose a new dynamic LOD scheme which controls LOD level in advance through prediction of vertex overload. To verify the proposed scheme, we implement the proposed scheme in our flight simulation through OpenSceneGraph(OSG) and identify the reduced number of vertexs and enhanced Frame Per Second (FPS) by comparing real data with predicted one.
Level of detail(LOD);Prediction;Rendering;Frame per second(FPS);
 Cited by
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