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A Case of IT Confusion Education: Simulation for Furniture Placement based on Virtual Reality
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 Title & Authors
A Case of IT Confusion Education: Simulation for Furniture Placement based on Virtual Reality
Song, Eun-Jee;
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 Abstract
Virtual reality is a combination of various studies, such as programming, simulation, and computer graphics. This type of new cultural paradigm requires novel concept of contents development and information exchange. This research uses 3D virtual reality technology in new equipment called I-Bench Mobile which let user to interact with the equipment for completing furniture disposition task. The simulation is manufactured in 3D with application of physics, and the ultimate goal of it is to increase customers' satisfaction by allowing them to enjoy snap shot function for arranging furniture at exact desired place. This research requires not only coding techniques but also educating process in both engineering and art, such as computer science, media art design, and visual communication; therefore, the development of software by facilitating Virtual/Augmented Reality technology in this research is a good example of fusion IT technique education.
 Keywords
Eon Studio;Furniture Placement Simulation;I-Bench;IT Confusion Education;Virtual Reality;
 Language
Korean
 Cited by
 References
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