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The Effect of Mobile Network Social Gamers` Altruism on Continuous Usage Intention: The Mediating Effect of Social Relational Capital
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  • Journal title : The Journal of Information Systems
  • Volume 25, Issue 1,  2016, pp.201-223
  • Publisher : The Korea Association of Information Systems
  • DOI : 10.5859/KAIS.2016.25.1.201
 Title & Authors
The Effect of Mobile Network Social Gamers` Altruism on Continuous Usage Intention: The Mediating Effect of Social Relational Capital
Chae, Seong Wook; Kang, Youn Jung;
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Purpose As social network games (SNG) enjoy rapid growth in the market and become a major sector of the gaming industry, it is of great interest to examine the how users continuously use SNG. In SNG, the users` social interaction is the most prominent advantage of the social network, as well as the entertainment afforded by the game. This study explores the relationship between altruism, which is considered the most prominent characteristic of SNS, and the continuance usage intention, as well as the moderating role of social capital. Based on social capital theory and organizational citizenship behavior, this research model considers social bonding and bridging that are divided by social capital. Design/methodology/approach An AMOS analysis based on survey data from 223 SNG users indicated that SNG with greater altruism enhance social capital (social bonding, social bridging), which is related to the user`s satisfaction and the continuance intention of SNG. Findings Social bonding is positively related to the user`s satisfaction with SNG. In other words, social bridging positively affects the continuous usage intention of SNG. These findings help managers in developing and implementing altruistic relationships and social capital for continuous usage of SNG.
Social network game;Alturisum;Social Capital theory;Organizational citizenship behavior;continuous usage intention;
 Cited by
Influence of Gift-Giving in Social Network Games on Social Capital: Relationship Types, Gift-Giving Types, and the Big Five Factors of Personality, International Journal of Human–Computer Interaction, 2018, 1  crossref(new windwow)
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