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A Method for Challenge Placement to Set the Level of Difficulty in a Car Driving Game
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  • Journal title : Journal of Korea Game Society
  • Volume 15, Issue 4,  2015, pp.169-178
  • Publisher : Korea Game Society
  • DOI : 10.7583/JKGS.2015.15.4.169
 Title & Authors
A Method for Challenge Placement to Set the Level of Difficulty in a Car Driving Game
Kim, Sangchul; Park, Dosaeng;
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Providing various levels of difficulty of game play is one of important considerations in game development. In this paper, we propose a method for obtaining the challenges that will be placed on the track of an one-player car driving game. Herein challenges denote obstacles on the track, and the level of difficulty is represented by an estimated time needed for driving one lap of the track. In the proposed method, the problem for finding challenge placement is modeled as an IP(Integer Programming) one, and then LP relaxation and Simultaneous Annealing are employed to find a solution. To the experiment with the proposed method, we can obtain challenge placements to approximately meet given target driving times. Also, after practically driving on the track where those obtained challenges are being placed, it is seen that the average driving times approximate the target driving times of those challenge placements. Our method can allow game play with various levels of difficulty so that the users' interest and the level of immerse are expected to be raised.
Level of Difficulty;Car Driving Game;IP;SA;
 Cited by
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