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Development of a Serious Game using EEG Monitor and Kinect
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  • Journal title : Journal of Korea Game Society
  • Volume 15, Issue 4,  2015, pp.189-198
  • Publisher : Korea Game Society
  • DOI : 10.7583/JKGS.2015.15.4.189
 Title & Authors
Development of a Serious Game using EEG Monitor and Kinect
Jung, Sang-Hyub; Han, Seung-Wan; Kim, Hyo-Chan; Kim, Ki-Nam; Song, Min-Sun; Lee, Kang-Hee;
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 Abstract
This paper is about a serious game controlled by EEG and motion capture. We developed our game for 2 users competitive and its method is as follows. One player uses a controlling interface using EEG signals based on the premise that the player`s facial movements are a depiction of the player`s emotion and intensity throughout the game play. The other player uses a controlling interface using kinect`s motion capture technology which captures the player`s vertical and lateral movements as well as state of running. The game shows the first player`s EEG as a real-time graphic along the map on the game screen. The player will then be able to pace himself based on these visualization graphics of his brain activities. This results in higher concentration for the player throughout the game for a better score in the game. In addition, the second player will be able to improve his physical abilities since the game action is based on real movements from the player.
 Keywords
Serious Game;Running Game;Game Development;EEG;Kinect;Unity3D;
 Language
Korean
 Cited by
 References
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