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Researching the self-presentation desire of decorating in-game space in Social Network Games
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  • Journal title : Journal of Korea Game Society
  • Volume 15, Issue 4,  2015, pp.7-18
  • Publisher : Korea Game Society
  • DOI : 10.7583/JKGS.2015.15.4.7
 Title & Authors
Researching the self-presentation desire of decorating in-game space in Social Network Games
Park, Jihye; Paik, Chul-ho;
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 Abstract
A social network game (SNG) is the result of a combination of a life simulation game and a social networking service. These types of games are particularly popular among women. This phenomenon calls for research that focuses on the motivation behind playing SNGs, the factors that make SNGs absorbing and, particularly, the space decorating features of SNGs. The current study investigates people's experience with the space decorating features of SNGs and their motivation for playing these games. It observes the behaviors of SNG players, which were typed through Q methodology. Moreover, it specifically analyzes the motivation behind the playing of space-decorating SNGs. The study concludes that most of players were more absorbed in the space-decorating features of these games than they were in their social networking features. This also affects a player's continued playing of these games. This study proves that this phenomenon is related to players' desires for self-representation.
 Keywords
Social Network Game;Q methodology;Decorating in-game space;
 Language
Korean
 Cited by
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