N. Foster, and R. Fedkiw. "Practical animation of liquids. "Proceedings of the 28th annual conference on Computer graphics and interactive techniques. ACM, pp.23-30, 2001.
M. Muller, D. Charypar, and Markus Gross. "Particle-based fluid simulation for interactive applications." Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation. Eurographics Association, pp. 154-159, 2003.
N. Foster, and D. Metaxas. "Realistric animat ion of liquids. "Graphical Models and Image Processing, pp. 471-483, 1996.
S. Clavet, P. Beaudoin, and P. Poulin. "Particle-based Viscoelastic Fluid Simulation." Euro graphics/ACM SIGGRAPH, pp. 219-228, 2005.
L. B. Lucy, "A numerical approach to the testing of the ssion hypothesis." Astronomical Journal, pp. 1013-1024, 1977.
R. A. Gingold, and J. J. Monaghan. "Smoothed particle hydrodynamics : theory and application to nonspherical stars." Monthly Notices of the Royal Astronomical Society, pp. 375-389, 1977.
W. T. Reeves. "Particle systems - a technique for modeling a class of fuzzy objects." A CM Transactions on Graphics, pp. 91-108, 1983.
G. Miller, and A. Pearce, "Globular dynamics: A connected particle system for animating viscous fluids." Computers & Graphics pp. 305-309, 1989.
M. Desbrun, and M-P Gascuel, "Smoothed particles: A new paradigm for animating highly deformable bodies." Computer Animation and Simulation, pp. 61-76, 1996.
J. P. Morris, "Simulating surface tension with smoothed particle hydrodynamics." International Journal for Numerical Methods in Fluids, pp. 333-353, 2000.
S. Premoze, T. Tasdizen, J. Bigler, A. Lefohn, and R. T. Whitaker, "Particle-based simulation of fluids." Computer Graphics Forum, pp. 401-410, 2003.
S. Koshizuka, and Y. Oka, "Moving-particle semi-implicit method for fragmentation of incompressible fluid." Nuclear Science Engineering pp. 421-434, 1996.
M. Muller, R. Keiser, A. Nealen, M. Pauly, M. Gross, and M. Alexa, "Point based animation of elastic, plastic and melting objects." SIGGRAPH/ Eurographics Symposium on Computer Animation pp. 141-151, 2004.
K. Steele, D. Cline, P. K. Egbert, and J. Dinerstein, "Modeling and rendering viscous liquids." Journal of Computer Animation and Virtual Worlds, pp. 183-192, 2004.
R. G. Budynas, and J. K. Nisbett, Shigley's mechanical engineering design, McGraw-Hill, New York, 2011.
S. Jeong, S. Park, D. Choi and G. Yoon, "Development of topology optimization method considering static failure theories of ductile and brittle materials", The Korean Society of Mechanical Engineers, pp. 531-535, 2011.
D. R. Askeland and P. P. Rhule, The Science and engineering of materials, ThomsonLearning, Boston, 2006.
S. Sung, G. Kim and B. Shin, "Simulation of Explosing Using the Ideal Viscoelastic Object Yield Conidition.", Journal of Korea Game Society, pp. 49-58, 2014.