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Satisfying Desires Using Auto-Combat in Mobile RPG
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  • Journal title : Journal of Korea Game Society
  • Volume 15, Issue 5,  2015, pp.29-38
  • Publisher : Korea Game Society
  • DOI : 10.7583/JKGS.2015.15.5.29
 Title & Authors
Satisfying Desires Using Auto-Combat in Mobile RPG
Lyou, Chul-Gyun; Kim, HwaHyun;
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 Abstract
The purpose of this study is to analyze how auto-combat function in mobile RPG satisfies player`s desires. The auto-combat is classified into two types-complete and partial- by timing of activation and degree of control. With elicited aspects of play, players` desires are examined based on Lacan`s Desire Theory. A player employing partial auto-combat desires to master higher stages with perfect or flawless control, and one`s `object petit a` is to be the difficulty of the stages. On the other hand, a player applying the complete auto-combat demands to fully comprehend the rules of the game and to attain the rewards of completed stage to build more competent characters. Once a player acquires the desirable object, one recognizes the illusion of one`s achievement and seeks for new objects. In this succession, auto-combat function is utilized as an active action of willingness for fulfilling one`s desire.
 Keywords
auto-combat;mobile RPG;desire;control;
 Language
Korean
 Cited by
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