A Case Study on PVP Level Design Patterns of FPS games - Focusing on `Point Blank` - Kang, Soo-Chang; Choi, Chris Seoyun;
Level design of online FPS games has not been researched enough for its active development and service. For the most part, FPS design patterns only have been classified based on PVE level design. However, it is necessary to look at it in light of PVP level design in the online FPS multi-player games. Therefore, we analyzed one of the most preferred team-death match levels in `Point Blank`. This research holds its significance in suggesting the new PVP level design patterns compared to PVE level design patterns after conducting in-depth interviews on three FPS developers.
FPS Level Design;Online Game Design;
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