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A Case Study on PVP Level Design Patterns of FPS games - Focusing on `Point Blank` -
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  • Journal title : Journal of Korea Game Society
  • Volume 15, Issue 5,  2015, pp.39-48
  • Publisher : Korea Game Society
  • DOI : 10.7583/JKGS.2015.15.5.39
 Title & Authors
A Case Study on PVP Level Design Patterns of FPS games - Focusing on `Point Blank` -
Kang, Soo-Chang; Choi, Chris Seoyun;
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Level design of online FPS games has not been researched enough for its active development and service. For the most part, FPS design patterns only have been classified based on PVE level design. However, it is necessary to look at it in light of PVP level design in the online FPS multi-player games. Therefore, we analyzed one of the most preferred team-death match levels in `Point Blank`. This research holds its significance in suggesting the new PVP level design patterns compared to PVE level design patterns after conducting in-depth interviews on three FPS developers.
FPS Level Design;Online Game Design;
 Cited by
Jung kyu Park, Mee Lan Han, Huy Kang Kim, "A Study of Cheater Detection in FPS Game by Using User Log Analysis, Journal of Korea Game Society", Vol. 15, No. 3, pp. 177-188, 2015. crossref(new window)

Kenneth Hullett, Jim Whitehead, "Design Patterns in FPS Levels", proceedings of the Fifth International Conference on the Foundations of Digital Games, pp. 78-85, 2010.

Yuchan Cheon, Mijin Kim, "A Proposal of Level Design Guidelines through Attribute Analysis of Cover Pattern on FPS Game by Theme", Journal of Korea Game Society, Vol. 5, No. 12, pp. 35-48, 2012.

Game Donga

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"PointBlank Map", wikipedia,

Youngtae Kim, "Level Design Technic" pp. 63, 2013.