Advanced SearchSearch Tips
A Production of Edutainment Contents Using Augmented Reality
facebook(new window)  Pirnt(new window) E-mail(new window) Excel Download
  • Journal title : Journal of Korea Game Society
  • Volume 15, Issue 5,  2015, pp.79-87
  • Publisher : Korea Game Society
  • DOI : 10.7583/JKGS.2015.15.5.79
 Title & Authors
A Production of Edutainment Contents Using Augmented Reality
Jeong, Yeon-Chul; Cha, Jae-Gwan;
  PDF(new window)
Education tools expressed in texts and images turned into the edutainment such as a education and playing experience. Augmented reality(AR) technology in the field of edutainment was possible to have an amused-education by maximizing experiences. Recently, it is also served in a variety of mobile applications which exploit AR technology. The paper is to describe on the practical measures for the experience of education through designing and implementing edutainment contents. The implementation makes use of a engine `Vuforia`, and a platform `Unity 3D`.
Augmented Reality;Edutainment;
 Cited by
<포켓몬GO>의 인기요인과 스토리텔링 분석,이재홍;

한국게임학회 논문지, 2016. vol.16. 5, pp.159-168 crossref(new window)
Hee-Dong Yang, Chae-Young Lee, Se-Woon Hwang, "A Study on the Strategy to Activate the Mobile Augmented Reality Market through a Business Model Analysis"", Internet and Information Security, Vol.1 No 1, pp. 5-27. 2010

J.S Lee, J.A Noh, S.H Lim, J.S. Lee, "An Activity Contents Technology Trends Based on Virtual Reality", ETRI Electronics and Telecommunications Trends. pp. 73-82. 2012

Raghav Sood. 2013. Pro Android Augumented Reality, GulBut, 424 pp.

Kyle Roche. 2013. Pro iOS Augumented Reality, GilBut, 472 pp.

5. (accessed September, 2015)

6. Augmented Reality Trailer(accessed September, 2015)

7. September, 2015)

8. (accessed September, 2015)