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A Shadow Mapping Technique Separating Static and Dynamic Objects in Games using Multiple Render Targets
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  • Journal title : Journal of Korea Game Society
  • Volume 15, Issue 5,  2015, pp.99-108
  • Publisher : Korea Game Society
  • DOI : 10.7583/JKGS.2015.15.5.99
 Title & Authors
A Shadow Mapping Technique Separating Static and Dynamic Objects in Games using Multiple Render Targets
Lee, Dongryul; Kim, Youngsik;
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To identify the location of the object and improve the realism in 3D game, shadow mapping is widely used to compute the depth values of vertices in view of the light position. Since the depth value of the shadow map is calculated by the world coordinate, the depth values of the static object don`t need to be updated. In this paper, (1) in order to improve the rendering speed, using multiple render targets the depth values of static objects stored only once are separated from those of dynamic objects stored each time. And (2) in order to improve the shadow quality in the quarter view 3D game, the position of the light is located close to dynamic objects traveled along the camera each time. The effectiveness of the proposed method is verified by the experiments according to the different static and dynamics object configuration in 3D game.
shadow mapping;multiple render target;static object;dynamic object;light;
 Cited by
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