JOURNAL BROWSE
Search
Advanced SearchSearch Tips
Design and Implementation of the Alternative Reality Game using NFC Tags
facebook(new window)  Pirnt(new window) E-mail(new window) Excel Download
  • Journal title : Journal of Korea Game Society
  • Volume 15, Issue 6,  2015, pp.141-148
  • Publisher : Korea Game Society
  • DOI : 10.7583/JKGS.2015.15.6.141
 Title & Authors
Design and Implementation of the Alternative Reality Game using NFC Tags
Lee, Yeongha; Khang, Seungwoo; Baek, Seunghyuk; Ha, Minho; Lee, Sangjun;
  PDF(new window)
 Abstract
Most current games are composed of simple operations without a user`s actual movements. because they are made up of only virtual space. For that reason, many side effects arise on a user`s body and mind. The Alternative Reality Game(ARG) is new game genre that has an effect to mitigate side effects caused by activity on a virtual space. This new kind of game genre can be instrumental role in creating a greater social intimacy and a higher tendency to cooperate that potentially reaches beyond the game context. In this paper, we suggest a real implementation of ARG using mobile devices and NFC tags. In addition, a noble editor for creating an ARG and a game launcher based on mobile device are suggested.
 Keywords
Alternative Reality;Game;Game Editor;Mobile;NFC;
 Language
Korean
 Cited by
 References
1.
이헌주, 김현빈, "3D 게임 제작을 지원하는 저작도구의 개발", 한국멀티미디어학회논문지 제7권 제10호, pp.1464-1477, 2004.

2.
홍성룡, "가상 현실 인터넷 게임의 부작용 대응 연구", 디지털콘텐츠학회지 제 15권 3호, pp.405-412, 2014.

3.
이창민, "가상현실과 사용 부작용에 관한 조사 연구", 한국멀티미디어학회지 제 3권 1호, pp.108-117, 1999.

4.
Bonsignore, Elizabeth, et al. "Alternate reality games as platforms for practicing 21st-Century literacies." International Journal of Learning 4.1 (2012): 25-54 crossref(new window)

5.
Hugh Davies, "Place as Media in Pervasive Games", RMIT University Melbourne, Australia, Australia (C)2007

6.
이영하, 강승우, 백승혁, 하민호, 강민수, 이상준, "NFC 태그와 스마트폰을 활용한 ARG 게임 편집기와 게임 실행기 설계 및 구현", 한국정보과학회 동계학술대회논문집, pp. 1156-1157, 2015

7.
Bakioglu, Burcu S, "Alternate Reality Games." The International Encyclopedia of Digital Communication and Society.

8.
Sebastian Deterding, Dan Dixon, Rilla Khaled, Lennart Nacke, "From game design elements to gamefulness: defining 'gamification'", MindTrek '11 Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, pp.9-15, 2011

9.
블리자드 홈페이지 워크래프트3 항목, 2015. 9. 20. (http://kr.blizzard.com/ko-kr/games/war3/)

10.
Ingress 웹사이트, 2015. 11. 8. (https://www.ingress.com/)

11.
김형준, 권태경, "NFC 기술 동향과 보안 이슈", 한국통신학회논문지 제29권 8호, pp.57-64, 2012.