JOURNAL BROWSE
Search
Advanced SearchSearch Tips
Types of Gameplay Mechanics in Human Computation Games
facebook(new window)  Pirnt(new window) E-mail(new window) Excel Download
  • Journal title : Journal of Korea Game Society
  • Volume 15, Issue 6,  2015, pp.157-170
  • Publisher : Korea Game Society
  • DOI : 10.7583/JKGS.2015.15.6.157
 Title & Authors
Types of Gameplay Mechanics in Human Computation Games
Jung, Jae-Eun; Nam, Yang-Hee;
  PDF(new window)
 Abstract
A Human Computation Game(HCG) is designed to solve difficult problems that cannot be dealt with computers with a large number of individuals` voluntary participations. Most existing relative studies focus on building more efficient system for problem solving, or the individual cases on the development of certain HCGs. However, a game is fully completed by the players who play it. Therefore, additional research is needed to annalize the ludic elements of HCGs, which induce people to play them voluntarily. We studied the purposes, tasks, and the game mechanics of 31 HCGs, then suggested how to design more enjoyable HCGs.
 Keywords
Human Computation Game;Gameplay Mechanics;Game with a Purpose;Gamification;
 Language
Korean
 Cited by
 References
1.
L. V. Ahn, "Human Computation", ACM DAC'09, pp.418-419, 2009.

2.
L. V. Ahn, and L. Dabbish, "Designing Games with a Purpose", Communications of the ACM, Vol. 51, No. 8, pp.58-67, 2008.

3.
E. Adams, and J. Dormans, Game Mechanics: Advanced Game Design, New Riders, 2012.

4.
M. Krause, and J. Smeddinck, "Human Computation Games: A Survey", IEEE CSE, pp.723-728, 2009.

5.
M. Yuen, L. Chen, and I. King, "A Survey of Human Computation Systems", Int'l Conf. on CSE, pp.723-728, 2009.

6.
M. Krause, A. Takhtamysheva, and M. Wittstock, "Frontiers of a paradigm: exploring human computation with digital games." ACM HCOMP'10, pp.22-25, 2010.

7.
L. Gali, "Matching Game Mechanics and Human Computation Tasks in Games with a Purpose", ACM International Workshop on Serious Games, 2014.

8.
X. Wang, D. Goh, E. Lim and A. Vu, "Player Acceptance of Human Computation Games: An Aesthetic Perspective", The Emergence of Digital Libraries-Research and Practices, Springer International Publishing, 2014.

9.
M. Sicart, "Defining Game Mechanics", Game Studies, Vol.8, No.2, pp.1-14, 2008.

10.
C. Crawford, Interactive Storytelling, New Riders, 2005.

11.
J. P. Gee, Unified Discourse Analysis, Routledge, 2015.