Publisher : Korean Society of Cartoon and Animation Studies
DOI : 10.7230/KOSCAS.2015.41.253
Title & Authors
Narrative Composition and Visual Representation of Alternative History in FPS Game Trailer -By focusing on Choi, Do-Won; Lee, Hyun-Seok;
When was launched in 2014, it was immediately ranked 2nd in English gross sales record in the first half of 2014, attracting huge attention from avid game users. Colin Moriarty(2014) states that the worldwide popular game, , lies on the alternative history assumption, `what if Nazi Germany won the second world war? In regard to this, this research addresses how the characteristics of alternative history was adopted and visually represented in FPS game trailer. In terms of research method, firstly, literatures will be reviewed about definition of alternative history and some of the previous examples where alternative history was applied in novels, films and games. Secondly, narrative composition of alternative history is categorized as three sequential phases, (1) borrowing real history material, (2) connection between real and fictional history and (3) reconstruction of history through reinterpretation. Thirdly, the live-action game trailer will be analysed by three sequential phases of narrative composition, and CG game character and background will be analysed by spatial background, characters and props. The phase of `borrowing` has used the historic images related to the World War II, and the phase of "connection` has composited by "connection through circumstantial events". The phase of `reconstruction` has unfolded its fictional narrative in the form of "limited fictional history" In addition to this, has constructed dystopia world through composing of historic images and CG characters by SF design. In the light of this, the narrative composition of alternative history successfully extends to game area.
Alternative History;FPS Game;;
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