JOURNAL BROWSE
Search
Advanced SearchSearch Tips
Expression of Good and Evil in Animation Film from a Perspective of Dionysian : Focusing on , a 3D Animation Film
facebook(new window)  Pirnt(new window) E-mail(new window) Excel Download
  • Journal title : Cartoon and Animation Studies
  • Volume , Issue ,  2015, pp.31-55
  • Publisher : Korean Society of Cartoon and Animation Studies
  • DOI : 10.7230/KOSCAS.2015.41.031
 Title & Authors
Expression of Good and Evil in Animation Film from a Perspective of Dionysian : Focusing on , a 3D Animation Film
An, Se-Ung;
  PDF(new window)
 Abstract
The purpose of this study is to pay attention to the expression of good and evil which has Been significantly developed out of the existing dichotomous good and evil in animation films and to identify for them. Even though 3D animation films provides us with a sense of realistic existence due to surprising technical powers, the stories contained in such films tend to remain in the limit of family films. However, recently, some films have been presented beyond such limit with a scenario that makes people introspect their inner side. Among them, this study considered the expression of good and evil of , which extended the meaning of didactic morality into the dimension of 'Philosophy of Dionysian yes', as significant for research purpose. More specifically, this study looked at and discussed this film in more details in the aspect of focusing on the value of good and evil for eliminating the boundary of the existing perspective and pursuing positive overcoming. The frame of the concept for discussion used the philosophical statements of Kant and Hegel as well as Nietzsche who explained the meaning of good and evil with Dionysian view. As to the method of research, this study attempted to understand the theoretically related concepts and discuss the meaning, along with the presentation of examples, by inputting such meaning into the expression of good and evil presented in the film. This study has the implication in identifying that an animation film, as a virtual world, plays a role of opening a new prospect for conversion of thought in our real world and expecting a future progress.
 Keywords
3D Animation Film;Expression of Good and Evil;Dionysian Man;Big Hero;
 Language
Korean
 Cited by
 References
1.
니체, 김정현 역, 니체전집14(KGW VI 2, 책세상, 2003.

2.
니체, 김 훈 역, 선악을 넘어서, 청하, 2003.

3.
하이데거, 박찬국 역, 니체와 니힐리즘, 지성의 샘, 1996.

4.
백승영, 니체, 한길사, 2011.

5.
백승영, 디오니소스적 긍정의 철학, 책세상, 2006.

6.
니체, 백승영 역, 니체전집15(KGW VI 3, 책세상, 2009.

7.
프란츠 부케티츠, 염정용 역, 왜 우리는 악에 끌리는가, 21세기북스, 2009.

8.
문기철, 니체의 디오니소스적 긍정과 니힐리즘 극복에 관한 고찰, 제주대학교 철학 석사학위논문(2009, 2)

9.
김재웅, 애니메이션의 역사적 양식에 대한 연구, 만화애니메이션연구, 통권제13호(2009), p.59.

10.
김화성, 모든 인간은 본성상 악하다, 철학사상, 제32권(2009), pp.128-129.

11.
박정하, 칸트 실천이성 비판, 철학사상, 별책 제2권 제6호(2003), pp.30-97.

12.
백승영, 니체 도덕의 계보, 철학사상, 별책 제5권 제9호(2005), p.82.

13.
유덕수, 자유의지의 계기로서 선과 악의 의미:헤겔 법철학 도덕편에서, 동서철학연구, 제24호(2002), p.144-146.

14.
뉴스엔미디어, "'빅히어로' 마블-디즈니, 이토록 위대한 콜라보라니", http://www.newsen.com/news_view.php?uid=201501141115429610, 2015.09.14.

15.
<빅 히어로> (Big Hero 6, 2014).

16.
<라푼젤> (Tangled, 2010).