Publisher : Korean Society of Cartoon and Animation Studies
DOI : 10.7230/KOSCAS.2015.41.057
Title & Authors
A Study on Good Pose in Pose to Pose Kim, Young-Chul;
A pose is an important component in the animation with timing and spacing. Pose is the key to describe the story-telling or how the animation behavior. Key animation method is Straight Ahead and pose to pose method. Many animaters have been using these two methods, or by a mix of two ways. It is possible that computer animation make a pose using interpolation between keyframes. The many animators of computer animation are using pose to pose in their work. It is depend on good and strong pose that make audience understand a story or a situation. This makes animators to be efficient of inefficient operation. In this study, according to the effective good pose to catch proposes four ways. There are four methods of making pose that are stretch and squash, the height of the character, the center of weight, step. The law of 12 kinds of Disney Animation is a good reference for the study.
Pose;Key Animation;Pose to Pose;Good Pose;
김양수, "3D 애니메이션작품에서 효율적인 스트레치와 스쿼시 적용 비교 분석에 관한 연구, 만화애니메이션연구, 통권 제10호(2006), p.107.
구글, inside out https://www.google.co.kr/?gws_rd=ssl#newwindow=1&q=inside+out 2015. 11. 01