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The Influence of Players` Self-Esteem, Game-Efficacy, and Social Capital on Life Satisfaction Focused on Hedonic and Eudaimonic Happiness
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 Title & Authors
The Influence of Players` Self-Esteem, Game-Efficacy, and Social Capital on Life Satisfaction Focused on Hedonic and Eudaimonic Happiness
Lee, Hye Rim; Jeong, Eui Jun;
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 Abstract
The current study explores a possible mechanism through which game users` integrated sociopsychological factors lead to a higher level of life satisfaction, based on desire-fulfillment theory as well as hedonic and eudaimonic approaches to happiness. Using data from a survey of 789 game users in South Korea, we tested the relationships of psychological variables (self-esteem and game and life-efficacy), social variables (bonding and bridging social capital), and demographic variables (age and gender) with life satisfaction. Results show that self-esteem and game efficacy were an important antecedent to the degree of users` life satisfaction. Both bonding and bridging social capital increased life satisfaction. The importance of perspectives as well as their implications for game users and further associated research is explored.
 Keywords
life satisfaction;self-esteem;game and life-efficacy;bonding and bridging social capital;
 Language
Korean
 Cited by
1.
게임이용자의 성격, 사회자본과 게임선용이 주관적 행복에 미치는 영향에 관한 연구,김주우;이혜림;정의준;

한국컴퓨터게임학회논문지, 2015. vol.28. 4, pp.135-142
2.
잠재성장곡선간 인과모델을 적용한 초기 청소년의 게임 이용 동기 욕구와 고독감에 관한 종단 연구,이혜림;

한국멀티미디어학회논문지, 2016. vol.19. 8, pp.1626-1635 crossref(new window)
1.
Longitudinal Analysis of Young Adolescents' Game Motivation Needs and Loneliness applied Latent Growth Cause-and-Effect Models, Journal of Korea Multimedia Society, 2016, 19, 8, 1626  crossref(new windwow)
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