JOURNAL BROWSE
Search
Advanced SearchSearch Tips
A Joystick-driven Mouse Controlling Method using Hand Gestures
facebook(new window)  Pirnt(new window) E-mail(new window) Excel Download
 Title & Authors
A Joystick-driven Mouse Controlling Method using Hand Gestures
Jung, Jin-Young; Kim, Jung-In;
  PDF(new window)
 Abstract
PC users have long been controlling their computers using input devices such as mouse and keyboard. To improve inconveniences of these devices, the method of screen-touching has widely been used these days, and devices recognizing human gestures are being developed one after another. Fox example, Kinect, developed and distributed by Microsoft, is a non-contact input device that recognizes human gestures through motion-recognizing sensors, thus replacing the mouse as an input device. However, when controlling the mouse on a large screen, it suffers from the problem of requiring large motions in order to move the mouse pointer to the edges of the screen. In this paper, we propose a joystick-driven mouse-controlling method which enables the user to move the mouse pointer to the corners of the screen with small motions. The experimental results show that movements of the user`s palm within the range of 30 cm ensure movements of the mouse pointer to the edges of the screen.
 Keywords
Mouse Controlling;Gestures;Kinect;Joy-Stick;Recognition;
 Language
Korean
 Cited by
 References
1.
An Innovative User Interface Implementation of Embedded Device for Kinect(Windows), http://www.embeddednews.co.kr/news/articleView.html?idxno=5532 (accessed June, 10, 2015).

2.
Y.J. Youn, S.G. Son, W.A. Jang, and D.H. Lee, "Presentation Control in Pen-mode by Gesture using Kinect," Proceeding of Conference of the Korean Institute Scientists and Engineers, Vol. 2013, No. 11, pp. 1117-1119, 2013.

3.
S.M. Kim, J.K. Song, B.W. Yoon, and J.S. Park, “Height Estimation using Kinect in the Indoor,” Journal of the Korea Institute of Electronic Communication Sciences, Vol. 9, No. 3, pp. 343-350, 2014. crossref(new window)

4.
M.K. Lee and J.B. Jeon, "Personal Computer Control Using Kinect," Proceeding of Conference of the Korean Institute Scientists and Engineers, Vol. 39, No. 1(A), pp. 343-345, 2012.

5.
S.Y. Youn and K.C. Kwak, "Implementation of Motion-based Interface Using Kinect Sensor," Proceeding of Korean Institute of Information Technology, Vol. 2012, No. 5, pp. 393-395, 2012.

6.
I.B. Jeon and B.H. Nam, "Implementation of Hand Mouse based on Depth Sensor of the Kinect," Proceeding of Korean Institute of Electrical Engineers, Vol. 2012, No. 7, pp. 1674-1675, 2012.

7.
J.I. Kim, “A Mouse Control Method Using Hand Movement Recongnition,” Journal of Korea Multimedia Society, Vol. 15, No. 11, pp. 1377-1383, 2012. crossref(new window)

8.
S. Rajaganapathy, B. Aravind, B. Keerthana, and M. Sivagami, "Conversation of Sign Language to Speech with Human Gestures," Proceeding of Computer Science, No. 50, pp. 10- 15, 2015. crossref(new window)

9.
A. Sanna, F. Lamberti, G. Paravati, and F. Manuri, "A Kinect-based Natural Interface for Quadrotor Control," Entertainment Computing, Vol 4, pp. 179-186, 2013. crossref(new window)

10.
Y.A. Yusoff, A.H. Basori, and F. Mohamed, "Interactive Hand and Arm Gesture Control for 2D Medical Image and 3D Volumetric Medical Visualization," Proceeding of Social and Behavioral Sciences, No. 97, pp. 723-729, 2013. crossref(new window)

11.
J. Webb and J. Ashley, Beginning Kinect Programming with the Microsoft Kinect SDK, Apress, New York, 2012.

12.
Principle of Kinect Sensor 1, http://minsug.tistory.com/24 (accessed Dec, 14, 2014)

13.
D.H. Kim, Creation of Contents Interact with Objet Using Kinect Motion Recognition Sensor, Master's Thesis of Kyungbook National University, 2012.