Advanced SearchSearch Tips
A Study on the Effect of Education Method for Adolescent`s Suicide Prevention Using HMD and Virtual Reality
facebook(new window)  Pirnt(new window) E-mail(new window) Excel Download
 Title & Authors
A Study on the Effect of Education Method for Adolescent`s Suicide Prevention Using HMD and Virtual Reality
Lee, Yungil;
  PDF(new window)
The purpose of this study is to develop the education content that induce energetically the adolescent`s participation and learning for the education of suicide prevention. In order to realize it, we suggested the novel education methods based on virtual reality and HMD (Head Mounted Display), and developed the prototype system. This study intends to evaluate the effect of the proposed prototype system as a new education method with experiment and survey. This approach can show us the different possibility of adolescent`s suicide prevention education.
Virtual Reality;Head Mounted Display;Suicide Prevention;Education Method;
 Cited by
Y.J. Choi and M.R. Won, "Effects of Tailored Case Management Using a Gatekeeper for the Depressed Single-household Elderly Population-Focusing on the Mental Health Case Management," Journal of Korean Academy of Community Health Nursing, Vol. 23, No. 4, pp. 376-385, 2012. crossref(new window)

J.I. Choi, K.R. Kim, and T.Y. Kim, "A Situational Training System Based on Augmented Reality for Developmentally Disabled People," Journal of Korea Multimedia Society, Vol. 16, No. 5, pp. 629-636, 2013. crossref(new window)

W. Fremouw, M. Perczel, and T. Ellis, Suicide risk: Assessment and Response Guidelines, Pergamon Press, NY, US, 1990.

C.M. Lee and J.H. Jeoung, "The Study on An Using Effect of Head Mounted Display to the Body in Virtual Environments," Journal of Korea Multimedia Society, Vol. 3, No. 4, pp. 389-398, 2000.

D.D. Luxton, J.D. June, and J.T. Kinn, "Technology-Based Suicide Prevention: Current Applications and Future Direction," Telemedicine and e-Health, Vol. 17, No. 1, pp. 50-54, 2011. crossref(new window)

K.S. Lee and Y.S. Kim, "Implementation of A Stereoscopic 3D Game To Reduce Visual Artifacts Using Oculus Rift," Journal of the Korean Society for Computer Game, Vol. 27, No. 4, pp. 193-201, 2014.

J. Manning, and K. VanDeusen, “Suicide Prevention in the Dot Com Era: Technological Aspects of a University Suicide Prevention Program,” Journal of Americal College Health, Vol. 59, No. 5, pp. 431-433, 2011. crossref(new window)

C. Perry and R. Jessor, "The Concept of Health Promotion and the Prevention of Adolescent Drug Abuse," Health Education, Vol. 12, No. 2, pp. 169-184, 1985. crossref(new window)

SPARX, (accessed Jan., 20, 2016).

Beyond the front, (accessed Jan., 20, 2016).

At-Risk, (accessed Jan., 20, 2016).

S.H. Ji, M.S. Kim, S.K. Oh, E.Y. Kim, and S.S. Lee, Developing a Adolescent's Suicide Prevention Program and Intervention Method, Korea Youth Counseling & Welfare institute, 2008.

Statistics Korea, Statistics for Causes of Death, Statistics Korea, 2014.