Advanced SearchSearch Tips
Car Driving Simulation Game using 3-axis Gyroscope Sensor
facebook(new window)  Pirnt(new window) E-mail(new window) Excel Download
 Title & Authors
Car Driving Simulation Game using 3-axis Gyroscope Sensor
Han, Kwangbae; Ko, Kwangman;
  PDF(new window)
A simulation game represented the real world and situation as a video games, In the first time, this simulation game primarily applied to military practice areas and then it`s applied areas were extended to strategy, flighting, racing, life areas. In this paper, we developed the driving simulator that operate the 3-axis sensor attached driver`s handle which could forward/backward moving, control of direction, and transmit of gear in the virtual space. For more the realities of the situation and accuracy of the location and speed, we adopted the 3-axis sensing informations, Unreal engine4` and Blueprint.
Internet of Things;3D Sensor;Unreal Engine;
 Cited by
L. Atzori, A. Iera, and G. Morabito, "The Internet of Things: A Survey," Computer Networks, Elsevier, New York, 2010.

D. K. Lee, D. J. Choi, “ Implementation of Zigbee-based Publish/Subscribe System for M2M/IoT Services,” Journal of Korea Multimedia Society, Vol. 17, No. 12, pp. 1461-1472, 2014. crossref(new window)

A.J. Faria and W.J. Wellington, “A Survey of Simulation Game Users, Former-Users, and Never-Users,” Simulation Gaming, Vol. 35, No. 2, pp. 178-207, 2004. crossref(new window)

Eurotruck Simulator2: (accessed Jun., 22, 2016).

Dr. Parking4: (accessed Jun., 22, 2016).

Unreal Engine: (accessed Jun., 22, 2016).

D. Lee, W. Yoo, Unreal4: Blueprint Game Development, Acorn Publisher, South Korea, 2014.

Software Blueprint: (accessed Jun., 22, 2016).

D. Trenholme and S.P. Smith, “Computer Game Engines for Developing First-person Virtual Environments,” Virtual Reality, Vol. 12, Issue 3, pp. 181-187, 2008. crossref(new window)

E2Box: (accessed Jun., 22, 2016).

K. Han and K. Ko, “Parking Simulation Game using 3-axis Gyrosensor,” Proceeding of the Fall Conference of the Korea Multimedia Society, Vol. 18, No. 2, pp. 847-848. 2015.