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Display Synchronization Scheme for Flight Simulator Considering Frame Per Second
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 Title & Authors
Display Synchronization Scheme for Flight Simulator Considering Frame Per Second
Lee, SunYoung; Mun, Dae-Han; Lee, ChungJae; Kim, Ki-Il;
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According to general architecture of flight simulator made up of several independent rendering display systems, display synchronization problem between them naturally happens. In addition, since the flight simulator is usually implemented in the same networks where network delay is not big concern, it is necessary to consider different factors of existing synchronization technique. Among them, in this paper, we propose a new display synchronization scheme for flight simulator where each system has different rendering capacity. In the proposed scheme, each system is synchronized by considering maximum and minimum frames per second (FPS) while considering level of detail and latency. Also, experimental results are given to demonstrate the suitability of the proposed scheme for display synchronization scheme.
Flight simulator;Synchronization;Level of detail;
 Cited by
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