JOURNAL BROWSE
Search
Advanced SearchSearch Tips
The Effect of Gesture-Command Pairing Condition on Learnability when Interacting with TV
facebook(new window)  Pirnt(new window) E-mail(new window) Excel Download
 Title & Authors
The Effect of Gesture-Command Pairing Condition on Learnability when Interacting with TV
Jo, Chun-Ik; Lim, Ji-Hyoun; Park, Jun;
  PDF(new window)
 Abstract
Objective: The aim of this study is to investigate learnability of gestures-commands pair when people use gestures to control a device. Background: In vision-based gesture recognition system, selecting gesture-command pairing is critical for its usability in learning. Subjective preference and its agreement score, used in previous study(Lim et al., 2012) was used to group four gesture-command pairings. To quantify the learnability, two learning models, average time model and marginal time model, were used. Method: Two sets of eight gestures, total sixteen gestures were listed by agreement score and preference data. Fourteen participants divided into two groups, memorized each set of gesture-command pair and performed gesture. For a given command, time to recall the paired gesture was collected. Results: The average recall time for initial trials were differed by preference and agreement score as well as the learning rate R driven by the two learning models. Conclusion: Preference rate agreement score showed influence on learning of gesture-command pairs. Application: This study could be applied to any device considered to adopt gesture interaction system for device control.
 Keywords
Vision-based gesture interaction;One-hand gesture;Learning curve;Agreement score;Subjective preference;
 Language
Korean
 Cited by
 References
1.
Hong., D. & Woo, W., H., Recent research trend of gesture-based user interface, Telecommunications Review, 18(3), 403-413, 2008.

2.
Hwang, H., Work Management Theory, Youngchi Publishers, Revised and enlarged edition, 1987.

3.
Jung, K. T. & Hong, J. I., Application of learning curve to evaluate product learnability, Journal of the Ergonomics Society of Korea, 27(2), 59-65, 2008.

4.
Kim, J. W., Introduction to Human Computer Interaction, Ahn Graphics, 2005.

5.
Kim, Y. W., Whang, M. C., Kim, J. H., Woo, J. C., Kim, C. J. & Kim, J. H., Analysis of 3D motion recognition using meta-analysis for interaction, Journal of the Ergonomics Society of Korea, 29(6), 925-932, 2010. crossref(new window)

6.
Lim, J. H., Jo, C. I. & Kim, J., "Implicit Associations between Gesture and Commands", proceedings of the Spring Conference on Ergonomics Society of Korea, Jeju, 2012.

7.
Nielson, J., Usability Engineering, Morgan Kaufmann Publishers, 1993.

8.
Wobbrock, J. O., Morris, M. R. and Wilson, A. D., "User Defined Gestures for Surface Computing", Proceedings of the Conference on Human Factors in Computing Systems, 2(pp. 1083-1092), Boston, MA, 2009.