JOURNAL BROWSE
Search
Advanced SearchSearch Tips
Users Involvement in New Product Development Process: A Designers' Perspectives
facebook(new window)  Pirnt(new window) E-mail(new window) Excel Download
 Title & Authors
Users Involvement in New Product Development Process: A Designers' Perspectives
Taha, Zahari; Alli, Hassan; Rashid, Salwa Hanim Abdul;
  PDF(new window)
 Abstract
The purpose of this paper is to study user's involvement in new product development (NPD). It seeks to identify the factors involving user and design practices in the design process of new product development. A survey was conducted on 20 respondents consisting of designers involved in product development from various industries. The study focused on the early activities of the product design process which is called product specification. The analysis performed considers the importance of involving users in design decision. The outcome of this research is the significance of involving users and its effect on product development activities. The research also provides a model for an integrated user, designer and product knowledge activity in the product development process.
 Keywords
User;Design and New Product Development;
 Language
English
 Cited by
1.
Crowd Participation Pattern in the Phases of a Product Development Process that Utilizes Crowdsourcing,;;;

Industrial Engineering and Management Systems, 2012. vol.11. 3, pp.266-275 crossref(new window)
2.
A Quantitative Study of Influencing Factors on Crowd Participation in a Crowdsourcing Project for Consumer Product Design,;;

Industrial Engineering and Management Systems, 2015. vol.14. 4, pp.325-334 crossref(new window)
1.
A Quantitative Study of Influencing Factors on Crowd Participation in a Crowdsourcing Project for Consumer Product Design, Industrial Engineering and Management Systems, 2015, 14, 4, 325  crossref(new windwow)
 References
1.
Brockhoff, K. (2003), Customer's perspectives of involvement in new product development, International Journal of Technology management, 26(5/6), 464-481. crossref(new window)

2.
Bacon, G. and Beckman, S. (1994), Managing product definition in high-technology industries: A pilot study, California Management Review, 36(3), 32. crossref(new window)

3.
Carroll, J. M. (1995), Scenario-based design: Envisioning work and technology in system development. New York: John Wiley and Sons, Inc.

4.
Clarkson, J. and Keates, S. (2001), Towards an inclusive design approach: A case study of exclusion, Proceedings of the 13th international conference on engineering design, ICED 2001, Glasgow.

5.
Cooper, R. G. (1999), The invisible success factors in product innovation, Journal of Product Innovation Management, 16(2), 115-133. crossref(new window)

6.
Cooper, R. G. and Kleinschmidt, E. J. (1991), New product process at leading industrial firms, Industrial Marketing management, 20(2), 137-147. crossref(new window)

7.
Finch, B. J. (1999), Internet discussion as a source for consumer product customer involvement and quality information: An exploratory study, Journal of Operation Management, 17(5), 535-556. crossref(new window)

8.
Goffin, K. (1994), Gaining a Competitive Advantage from Support: Five Case Studies, European Services Industry, 1(4), 5-7.

9.
Gruner, K. E. and Homburg, C. (1999), Innovationserfolg durch Kundeneinbindung. Eine empirische Untersuchung, Zeitschrift für Betriebswirtschaft (Erganzungsheft 1/1999), 119-142.

10.
Hassan A., Suriyati H., Rahinah I., and Hasri Yunardi H. (2008), Multi converging method in emerging new product development process, Melaka: Proceeding on Design and Concurrent Engineering Conference (DECON).

11.
Henderson, K. (1999), On line and on paper: Visual representations, visual culture, and computer graphic in design engineering. Cambridge: MIT Press.

12.
Hong, P., Doll, W. J., Nahm, A. Y., and Xi, X. (2004), Knowledge sharing in integrated product development, European Journal of innovation Management, 7(2), 102-112. crossref(new window)

13.
Kleef, E. V. (2006), Consumer research in the early stages of new product development, PhD Thesis, Wageningen University.

14.
Krishnan, V. and Ulrich, K. T. (2001), Product development decisions: A review of the literature, Management Science, 47(1), 1-21. crossref(new window)

15.
Kristensson, P. and Magnusson, P. R. (2002), Users as a Hidden Resource for Creativity: Findings from an Experimental Study on User Involvement, Creativity and Innovation Management, 11(1), 55-62. crossref(new window)

16.
Korhonen, L. (2000), Strategic Planning (classroom lecture). Texas A&M University, College Station, TX.

17.
Margolin, V. (1997), Getting to know the user, Design Studies, 18(3), 227-236. crossref(new window)

18.
Murphy, S. A. and Kumar, V. (1996), The role of predevelopment activities and firm attributes in new product success, Technovation, 16(8), 431. crossref(new window)

19.
Nambisan, S. (2002), Designing virtual customer environment for new product development: Toward a theory, Academy of Management Review, 27(3), 392-413.

20.
Preece, J. (2002), Interaction design-beyond humancomputer interaction, New York: Wiley and Sons, Inc.

21.
Seung, H. L., Harada A., and Stappers, P. J. (2000), Pleasure with products: design based on Kansei. Copenhagen: Proceeding of the Pleasure-based Human Factor Seminars.

22.
Schilling, M. A. and Hill, C. W. L. (1998), Managing the new product development process: Strategic imperatives, Academy of Management Executive, 12(3), 67-76.

23.
Slater, S. F. and Narver, J. C. (2000), The positive effect of a market orientation on business profitability: A balanced replication, Journal Business research, 48(1), 69-73. crossref(new window)

24.
Ulrich, K. T. and Eppinger, S. D. (2000), Product design and development. Singapore: McGraw-Hill.

25.
Ulrich, K. T. and Eppinger, S. D. (2008), Product design and development, 4th edition. New York: McGraw- Hill.

26.
Ulwick, A. W. (2002), Turn customer input into innovation, Harvard Business Review.