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Development and Application of Education Program Art Area Subject-based STEAM for Improvement of Elementary Students` Creativity: With a Scratch Programming Language
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 Title & Authors
Development and Application of Education Program Art Area Subject-based STEAM for Improvement of Elementary Students` Creativity: With a Scratch Programming Language
SEO, Youngho; JUNG, Seungbum; KIM, Jonghoon;
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 Abstract
In this study, Art area -based STEAM education programs that take advantage of the Scratch was to analyze the effect of the development of elementary school students` creativity. The winter break of university education donation application students 3, 4, 5th grader was verified two research hypothesis to the target. First, Art area -based STEAM education programs will be effective on the development of elementary school students` creativity. Second, Art area -based STEAM education programs will be more effective on the development of the elementary school girls` creativity than the elementary school boys` creativity. Art area -based STEAM education programs is to show a significant difference on the development of elementary school students` creativity, mean change of elementary school girls were remarkable than boys.
 Keywords
STEAM;Scratch;Creativity;
 Language
Korean
 Cited by
1.
초등학생의 컴퓨팅 사고력 신장을 위한 퍼즐 기반 컴퓨터과학 수업모형 및 프로그램 개발,오정철;김종훈;

수산해양교육연구, 2016. vol.28. 5, pp.1183-1197 crossref(new window)
1.
A Development of a Puzzle-Based Computer Science Instruction Model and Learning Program to improve Computational Thinking for Elementary School Students, Journal of Fisheries and Marine Sciences Education, 2016, 28, 5, 1183  crossref(new windwow)
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