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On Securing Web-based Educational Online Game Using SSL Protocol
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 Title & Authors
On Securing Web-based Educational Online Game Using SSL Protocol
Yani, Kadek Restu; Priyana, Yoga; Rusmin, Pranoto H.; RHEE, Kyung-Hyune;
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Currently, web-based online games is becoming popular in supporting learning process due to their effective and efficient tool. However, online games have lack of security aspect, in particular due to increase in the number of personal information leakage. Since the data are transmitted over insecure channel, it will be vulnerable of being intercepted by attackers who want to exploit user`s identity. This paper aims to propose an online web-based educational game, Vidyanusa which allows the students to register their personal information using a unique code, a user name and a password. It manages the users according to their schools, subject teachers and class levels. In addition, by adopting a unique code, the confidentiality of the user identity can be kept away from attackers. Moreover, in order to provide a secure data communication between client and server, Secure Socket Layer (SSL) protocol is adopted. The performance of the system after implementing SSL protocol is examined by loading a number of requests for various users. From the experiment result, it can be concluded that the SSL protocol can be applied to web-based educational system in order to offer security services and reliable connection.
Digital learning;Game-based learning;Vidyanusa;SSL protocol;HTTPS connection;
 Cited by
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