The Generation of Cube Panorama Virtual Reality Environment

큐브 파노라마 가상현실 공간 구현

  • 이종찬 (순천청암대학 정보통신과) ;
  • 김응곤 (순천대학교 컴퓨터과학과)
  • Published : 2001.10.01

Abstract

Virtual Reality technology is divided two parts Panorama technology to embody VR on space and Object technology to embody VR of things. About Object VR technology until present, they provided a cube access way, then observer can see object up, down, left, right side and zoom-in, zoom-out, but there is a fact that up-and-down expression is distorted or shows shortcoming that is not expressed by limited situation of manufacture way in Panorama VR's expression. Therefore, in this research, we examine the shortcoming that do not become top-and-bottom expression through basic concept of Panorama and Panorama VR manufacture process and do to propose cube type of new data format that permit up-and-down expression as a real world and compose Panorama VR space.