Communication and Sewer Technologies for Performance Improvements in Networked Visual Environment

네트워크 가상환경의 성능향상을 위한 통신 및 서버 기술

  • 심광현 (한국전자통신연구원 분산 VR 연구팀) ;
  • 양광호 (한국전자통신연구원 분산 VR 연구팀) ;
  • 박일규 (한국전자통신연구원 분산 VR 연구팀) ;
  • 김종성 (한국전자통신연구원 분산 VR 연구팀)
  • Published : 2001.12.01


This paper investigates the previous research results on communication and server technologies for networked virtual environments and presents several new technologies to improve performance. Specially, a hierarchical client-server network topology to support numerous clients are presented and a dead-reckoning algorithm considering network latency to provide clients with fair service is also presented. Finally, several examples to confirm the proposed technologies are introduced.