Communication and Sewer Technologies for Performance Improvements in Networked Visual Environment

네트워크 가상환경의 성능향상을 위한 통신 및 서버 기술

  • 심광현 ;
  • 양광호 ;
  • 박일규 ;
  • 김종성
  • Published : 2001.12.01

Abstract

This paper investigates the previous research results on communication and server technologies for networked virtual environments and presents several new technologies to improve performance. Specially, a hierarchical client-server network topology to support numerous clients are presented and a dead-reckoning algorithm considering network latency to provide clients with fair service is also presented. Finally, several examples to confirm the proposed technologies are introduced.

Keywords

네트워크가상환경;분산서버;통신프로토콜;데드레커닝