Game Planning and Development IDE based on Script

스크립트 기반의 게임 기획 및 개발을 위한 통합 개발 환경

  • 이돈양 (경인여자대학 전산정보학과) ;
  • 박의준 (한북대학교 컴퓨터공학과) ;
  • 최한용 (한북대학교 컴퓨터공학과)
  • Published : 2005.06.01


It is important matter to develop game that language should consider improving game development environment. It is hardly any language that is designed to develop a game. Most developer used general purpose programming language in these situations, and directly modeling with engine. For this reasons, developers cannot easily develop games and must programming on engine level. It is hard to develop a game in this environment that was not able to understand an engine well. Moreover, developer and planner want to use an abstracted high-level language on planner phase and are going to easily develop a game. It was not have communication tool between developer and planner. Therefore, we defined a script language for modeling based on abstract engine level. In addition, we did build IDE to develop game using abstracted high-level language. It was able to develop a game on high-speed development environment. Therefore, developer does not must develop with engine phase but can develop a game with planners. In addition, game planner and developer can use a communication tool because it is able to develop skeleton game.


Abstact Script;Game Engine;Development Process